Search found 54 matches
- Sat Nov 15, 2008 11:45 pm
- Forum: Libraries and Tools
- Topic: LICENSE YOUR WORK!
- Replies: 10
- Views: 14594
Re: LICENSE YOUR WORK!
May i also suggest on the forum rules that "any file you upload is released under xxxx license unless explicitly stated otherwise in the file or accompanying post." Kind of like forcing those aware of the matter to state a license, while those that just upload surely don't want to lock the...
- Sat Nov 15, 2008 11:26 pm
- Forum: General
- Topic: Professional Game Design Documents
- Replies: 16
- Views: 10487
Re: Professional Game Design Documents
Thanks Kaze. It was a 3 minute playtime prototype
mike, i think i didn't understand you at first. Does Vimeo have better quality? (note to everyone, i have never used neither vimeo nor youtube so i know nothing about their abilities/inabilities )
mike, i think i didn't understand you at first. Does Vimeo have better quality? (note to everyone, i have never used neither vimeo nor youtube so i know nothing about their abilities/inabilities )
- Sat Nov 15, 2008 11:15 pm
- Forum: Support and Development
- Topic: default to default font
- Replies: 12
- Views: 9890
Re: default to default font
Being torn between both sides (simplicity for the user vs. optimized code) I figured i will share my thoughts on this. At first, i thought "of course there should be a default font loaded," but as rude pointed out, this is an unnecessary font load which is wasteful for every application ex...
- Sat Nov 15, 2008 11:01 pm
- Forum: Support and Development
- Topic: Suggested local keyboard layout support
- Replies: 3
- Views: 5657
Re: Suggested local keyboard layout support
There is some kind of localization support in the game TurboSliders, which also uses SDL. But I honestly don't know if the author coded several keyboard layouts manually and just automatically figured out what to use, or if he was able to get it from SDL. I will try and find out. It will be a very n...
- Sat Nov 15, 2008 10:48 pm
- Forum: Libraries and Tools
- Topic: Leif GUI library
- Replies: 35
- Views: 29681
Re: Leif GUI library
I think it is great there are several different GUIs. I am sure each will have its advantage over the next, or some will prevail and others will wither away and die
- Thu Nov 13, 2008 5:57 pm
- Forum: Support and Development
- Topic: Suggested local keyboard layout support
- Replies: 3
- Views: 5657
Suggested local keyboard layout support
Yes, it would be nice if it were possible to get the character the operating system actually returned whenever you pressed a key.
(i have tried this myself using sdl and failed, so good luck )
(i have tried this myself using sdl and failed, so good luck )
- Thu Nov 13, 2008 5:51 pm
- Forum: Support and Development
- Topic: suggested callback initialize()
- Replies: 3
- Views: 3474
suggested callback initialize()
I must say i find the load() function name a little not-fitting. I would suggest renaming it to initialize(), which i think fits better. I believe any kind of initialization goes on in that function, not just loading :) Which brings me to another thought. Is the function even necessary? Is it called...
- Thu Nov 13, 2008 5:36 pm
- Forum: General
- Topic: Chains the puzzle game
- Replies: 39
- Views: 27015
Re: Chains the puzzle game
I just get a black screen with "quit" in the upper right corner, when i start the first level. Am i doing something wrong? :? My machine: Intel Core2 Quad 2gb, nvidia 8600gts graphics card. Edit: Btw, why is the engine not for linux also, it seems like there is no real reason not to have i...
- Thu Nov 13, 2008 5:10 pm
- Forum: General
- Topic: Professional Game Design Documents
- Replies: 16
- Views: 10487
Re: Professional Game Design Documents
As I mentioned earlier, you could search youtube (click me click me)u9_ wrote:[...] consider searching youtube for a low-quality video.
- Thu Nov 13, 2008 5:03 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 228280
Re: LUBE (Networking Library)
I am checking regularly... to see the name But seriously, keep up the good work. As soon as I can master Lua to some degree, i'm sure such a library will come in handy!