Sorry to bring it off topic but I just realised we are EXACTLY the same age (provided you didn't lie about the year you were born when you signed up)HugoBDesigner wrote: Also, it'll be released on my birthday, so BEST PRESENT EVER! Gimme special edition plx???
Search found 237 matches
- Fri Sep 19, 2014 4:38 pm
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 23377
Re: Turtle: Invaders
- Sat Jul 19, 2014 10:43 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 478476
Re: "Questions that don't deserve their own thread" thread
I've been learning how to use opengl recently and I noticed that opengl rotates in degrees while love uses radians. Is there a reason that this is the case? Because if anything I would expect the hardware accelerated functions (i.e. opengl) to use radians, as they are more useful in mathematics, whi...
- Fri Jul 18, 2014 12:58 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 478476
Re: "Questions that don't deserve their own thread" thread
While I don't know the answer I do know that the wiki says not to use love.graphics in a thread (other than the main one obviously). So I wouldn't recommend doing it even if it did update the main thread's version of the canvas
- Sun Jul 13, 2014 10:47 am
- Forum: General
- Topic: 0.9.2 question.
- Replies: 11
- Views: 7963
Re: 0.9.2 question.
I was poking around in the source code for love.audio and it looks like someone has already started to implement microphone support
OpenAL/Audio.cpp
wrap_Audio.cpp
Looks like someone tried to hide their work
OpenAL/Audio.cpp
wrap_Audio.cpp
Looks like someone tried to hide their work
- Sun Jul 06, 2014 11:08 am
- Forum: Support and Development
- Topic: Configuration for users
- Replies: 3
- Views: 3694
Re: Configuration for users
You could disable the window in conf.lua then, when loading the config file, create the screen with the right settings to prevent a different window appearing briefly
- Sat Jun 28, 2014 3:26 pm
- Forum: Support and Development
- Topic: [Closed] Segmentation Fault
- Replies: 13
- Views: 12553
Re: Segmentation Fault
It seems to be a problem with LuaJIT. I reduced the problem to this: local t = {[0] = {}, [1] = {}, [2] = {}, [3] = {}} while true do for i = 3,0,-1 do t[i].foo = t[i - 1] end end This crashes both LÖVE and standalone LuaJIT. You're creating an infinite loop. Of course it is going to crash
- Sat Jun 28, 2014 1:39 pm
- Forum: Support and Development
- Topic: love.exe not starting
- Replies: 13
- Views: 13136
Re: love.exe not starting
I've seen this before. Look at this thread
- Tue Jun 24, 2014 4:06 pm
- Forum: General
- Topic: I might be making a tool to generate LÖVE executables
- Replies: 10
- Views: 8144
Re: I might be making a tool to generate LÖVE executables
Plu, I didn't mean that uploading the .love to a random server would be a problem because people can read your source code, I mean that it could be a problem if people get access to it in general. Like if you have a game in development, and you're not ready to show it to the public just yet it woul...
- Wed Jun 11, 2014 8:32 pm
- Forum: Support and Development
- Topic: Size of a string in bytes, for networking...
- Replies: 10
- Views: 6879
Re: Size of a string in bytes, for networking...
Oh, yeah sorry I misread the document the first time, 8192 is the maximum. I misread it as it is the current maximum but you can up it by changing the number. I guess you'll have to either use some kind of workaround like splitting the packets and sending them (but then you have to reorder them at t...
- Wed Jun 11, 2014 7:57 pm
- Forum: Support and Development
- Topic: Size of a string in bytes, for networking...
- Replies: 10
- Views: 6879
Re: Size of a string in bytes, for networking...
According to the LuaSocket site it defaults to 8192 bytes, but you can change that by calling with a size argument, eg
Code: Select all
udp:receive()
Code: Select all
udp:receive(16384)