Search found 3 matches
- Tue Feb 22, 2011 2:57 am
- Forum: Support and Development
- Topic: commit 524: df685a612f73 broke LOVE builds on windows
- Replies: 2
- Views: 1500
commit 524: df685a612f73 broke LOVE builds on windows
Apparently the change in this commit, which generates embedded graphics and scripts in plain text, instead of hex literal, simply broke the feeeeeeeeeeeble Visual C++ 2010 Express' compiler (msvc10) Related MSVC pages: http://msdn.microsoft.com/en-us/library/dddywwsc%28VS.80%29.aspx (Compiler Error ...
- Sat Feb 19, 2011 7:46 am
- Forum: Support and Development
- Topic: LuaJIT-compiled LÖVE
- Replies: 6
- Views: 10207
Re: LuaJIT-compiled LÖVE
Not sure how you built it, but that error message seemed like you didn't provide the dynamic library in the related PATH(s). Although, The only downside of static-build I can think of is not being able to rebuild/update only the Lua/LuaJIT part, and then drop-in. You'll have to rebuild LÖVE every ti...
- Mon Feb 07, 2011 1:48 pm
- Forum: Support and Development
- Topic: LuaJIT-compiled LÖVE
- Replies: 6
- Views: 10207
Re: LuaJIT-compiled LÖVE?
Hello, I just tried building Love2D against dynamically linked LuaJIT2-git HEAD version, and most things looked just fine. I tried a bunch of Love2D games & examples out there and not a single one crashed. Just some of the origin point of images seem a little off (e.g the rotating LOVE icon in t...