Search found 5 matches

by Dentrado
Wed Oct 08, 2008 8:27 pm
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 7189

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

If you continue to read: "OpenGL ES 2.0, publicly released in March 2007[1], eliminates most of the fixed-function rendering pipeline in favor of a programmable one. Almost all rendering features of the transform and lighting pipelines, such as the specification of materials and light parameters for...
by Dentrado
Wed Oct 08, 2008 8:26 am
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 7189

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

amnesiasoft wrote: I may take a look at trying to get it to run on the Pandora if I ever get around to it...gotta figure out what the main differences between GL and GL ES are first :P
Nice!
by Dentrado
Tue Oct 07, 2008 8:18 pm
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 7189

Löve on pandora (OpenGL es 2.0 or 1.1)

Hello, I think löve looks like a really nice game-engine and wonder if you think it's possible to port it to the Pandora. Pandora is a Linuxbased handheld gaming device + more (like wifi, qwerty-keyboard etc. like an UMPC). I would like to make games for Pandora and since I'm not very good at progra...
by Dentrado
Tue Oct 07, 2008 1:11 pm
Forum: Support and Development
Topic: love source with OS X xcode project
Replies: 10
Views: 3375

Re: love source with OS X xcode project

Hello, I tried to use the love.app but it doesn't work. Probably beacause my name isn't eric: $ /Applications/love.app/Contents/MacOS/love Desktop/push.love dyld: Library not loaded: /Users/ eric /Library/Frameworks/physfs.framework/Versions/A/physfs Referenced from: /Applications/love.app/Contents/...