Search found 4 matches

by ruairidx
Tue Jan 04, 2022 10:35 pm
Forum: General
Topic: LÖVE 11.4 - out now!
Replies: 51
Views: 227858

Re: LÖVE 11.4 - out now!

If you were using an old build of love 11.4 for macOS before, jit.off() might not be needed anymore (or at least I'd be curious if it is), since the workaround in love's source was added relatively recently. I gave it a go; I unfortunately still got the performance hit without `jit.off()`, although...
by ruairidx
Tue Jan 04, 2022 6:49 pm
Forum: General
Topic: LÖVE 11.4 - out now!
Replies: 51
Views: 227858

Re: LÖVE 11.4 - out now!

You can use the jit.arch variable. Perfect, thank you! One note about arm64 support – LuaJIT 2.1's JIT code memory allocator has issues with arm64 that makes it run out of JIT compiler memory very easily (which won't crash your game but it will make it run slower). There's a workaround inside LÖVE ...
by ruairidx
Tue Jan 04, 2022 6:05 pm
Forum: General
Topic: LÖVE 11.4 - out now!
Replies: 51
Views: 227858

Re: LÖVE 11.4 - out now!

Nice one, especially the native Apple Silicon support! Is there any way to detect the current running architecture (e.g. love.system.getArch() or something)? Currently I have a game using a compiled C library, gifcat , which instacrashes on 11.4 since my precompiled .so file is for x86_64 architectu...
by ruairidx
Mon Nov 29, 2021 2:52 am
Forum: Support and Development
Topic: Building love-ios for Simulator on Apple Silicon Macs
Replies: 0
Views: 12324

Building love-ios for Simulator on Apple Silicon Macs

Everything described happens on an Apple Silicon Macbook with or without a game.love. When attempting to build `love-ios` in Xcode, the build will fail with the following error: ld: warning: ignoring file /Users/ruairi/Library/Developer/Xcode/DerivedData/love-dobjgrinkafvppfbsagcjwhfjkzn/Build/Produ...