Search found 85 matches

by UnixRoot
Wed May 08, 2024 7:57 am
Forum: Games and Creations
Topic: VELA
Replies: 2
Views: 164

Re: VELA

I've read most of the kickstarter page and I still don't know what this is supposed to be. Ich verstehe nur Bahnhof.
by UnixRoot
Tue May 07, 2024 11:30 pm
Forum: Support and Development
Topic: Garbage Collector and FFI
Replies: 6
Views: 270

Re: Garbage Collector and FFI

Posting all relevant code (including everywhere the original allocations and the ffi pointers are referenced or used) or uploading a .love file would help Here we go: local vec3 = require("math/vec3") local mat4 = require("math/mat4") local bmpParser = require("bmp_parser&q...
by UnixRoot
Tue May 07, 2024 6:04 pm
Forum: Support and Development
Topic: Garbage Collector and FFI
Replies: 6
Views: 270

Re: Garbage Collector and FFI

The objects can just be garbage collected because they're recognized as not being used in the future And how can I change that? Also make sure you're using zero-based indexing with FFI arrays. Yup, I'm aware of that We can only throw guesses at the wall with how little information you've provided. ...
by UnixRoot
Tue May 07, 2024 5:32 pm
Forum: Support and Development
Topic: Garbage Collector and FFI
Replies: 6
Views: 270

Re: Garbage Collector and FFI

Good point, but that's probably not the case. I don't delete any of those objects while still in use. I mean, it crashes instantly.
by UnixRoot
Tue May 07, 2024 4:09 pm
Forum: Support and Development
Topic: Garbage Collector and FFI
Replies: 6
Views: 270

Garbage Collector and FFI

Hi guys, I have a problem with the garbage collector and my FFI structs and arrays. As soon as I use any FFI stuff, my program crashes instantly or my textures get corrupted. If I disable the garbage collector, the program runs just fine and doesn't even produce any noteworthy garbage. It stays at a...
by UnixRoot
Sun Aug 27, 2023 7:20 am
Forum: Support and Development
Topic: Perspective Wireframe Floor
Replies: 1
Views: 3845

Re: Perspective Wireframe Floor

For perspective correct scaling, you need to calculate 1/z for every scan line. It's almost for free, if you use the GPU and a small shader. You can still animate the texture by shifting the UV coordinates every frame and don't move the polygon at all. https://love2d.org/forums/viewtopic.php?t=92376
by UnixRoot
Mon Aug 21, 2023 6:28 pm
Forum: Games and Creations
Topic: Dima Pulsar -II-
Replies: 30
Views: 87350

Re: Dima Pulsar -II-

1 does not equal EVERYTHING you are WRONG and you should feel ASHAMED. Oh really? https://i.ibb.co/0qbvRg0/333.png Picture 1, the website header, wasn't created by you. https://i.ibb.co/WfSKhvF/1.png Picture 2, the background image, wasn't created by you. https://i.ibb.co/x3077Nx/2.png Picture 3, t...
by UnixRoot
Sun Aug 20, 2023 6:43 pm
Forum: Games and Creations
Topic: Dima Pulsar -II-
Replies: 30
Views: 87350

Re: Dima Pulsar -II-

On his website, he has also made a lot of effort.

Neither the "SUCCEED" picture, nor the picture with the book in the background or the picture of the quasar are made by him.

Pretty brazen to beg for donations when EVERYTHING is just stolen
by UnixRoot
Fri Jul 28, 2023 8:31 am
Forum: General
Topic: Retro handheld consoles anyone?
Replies: 20
Views: 12391

Re: Retro handheld consoles anyone?

If you want something with good build quality, get an Anbernic Device. My RG351P looks and feels like original Nintendo hardware. But I don't know if it's possible to run homebrew games on it. It uses a Linix based OS with RetroArch.
by UnixRoot
Wed Jul 26, 2023 6:08 pm
Forum: Support and Development
Topic: Color blending help
Replies: 6
Views: 8076

Re: Color blending help

I'm not sure if I understand your problem, but couldn't you just render the darker sprites to a separate canvas and make the whole canvas transparent instead of every single sprite?