Search found 80 matches
- Sun Aug 27, 2023 7:20 am
- Forum: Support and Development
- Topic: Perspective Wireframe Floor
- Replies: 1
- Views: 3761
Re: Perspective Wireframe Floor
For perspective correct scaling, you need to calculate 1/z for every scan line. It's almost for free, if you use the GPU and a small shader. You can still animate the texture by shifting the UV coordinates every frame and don't move the polygon at all. https://love2d.org/forums/viewtopic.php?t=92376
- Mon Aug 21, 2023 6:28 pm
- Forum: Games and Creations
- Topic: Dima Pulsar -II-
- Replies: 30
- Views: 84821
Re: Dima Pulsar -II-
1 does not equal EVERYTHING you are WRONG and you should feel ASHAMED. Oh really? https://i.ibb.co/0qbvRg0/333.png Picture 1, the website header, wasn't created by you. https://i.ibb.co/WfSKhvF/1.png Picture 2, the background image, wasn't created by you. https://i.ibb.co/x3077Nx/2.png Picture 3, t...
- Sun Aug 20, 2023 6:43 pm
- Forum: Games and Creations
- Topic: Dima Pulsar -II-
- Replies: 30
- Views: 84821
Re: Dima Pulsar -II-
On his website, he has also made a lot of effort.
Neither the "SUCCEED" picture, nor the picture with the book in the background or the picture of the quasar are made by him.
Pretty brazen to beg for donations when EVERYTHING is just stolen
Neither the "SUCCEED" picture, nor the picture with the book in the background or the picture of the quasar are made by him.
Pretty brazen to beg for donations when EVERYTHING is just stolen
- Fri Jul 28, 2023 8:31 am
- Forum: General
- Topic: Retro handheld consoles anyone?
- Replies: 20
- Views: 12023
Re: Retro handheld consoles anyone?
If you want something with good build quality, get an Anbernic Device. My RG351P looks and feels like original Nintendo hardware. But I don't know if it's possible to run homebrew games on it. It uses a Linix based OS with RetroArch.
- Wed Jul 26, 2023 6:08 pm
- Forum: Support and Development
- Topic: Color blending help
- Replies: 6
- Views: 7822
Re: Color blending help
I'm not sure if I understand your problem, but couldn't you just render the darker sprites to a separate canvas and make the whole canvas transparent instead of every single sprite?
- Wed Jul 26, 2023 6:03 pm
- Forum: Support and Development
- Topic: Can we do animations without using setViewport in Love2d?
- Replies: 4
- Views: 6756
Re: Can we do animations without using setViewport in Love2d?
Why do you use Urn and not just plain Lua? Love2D works great as it is.
- Wed Jul 26, 2023 8:17 am
- Forum: Support and Development
- Topic: Love2D for android
- Replies: 3
- Views: 6488
Re: Love2D for android
To be honest, that's the download you can find on the Love2D website.
- Tue Jul 25, 2023 4:36 pm
- Forum: Support and Development
- Topic: Love2D for android
- Replies: 3
- Views: 6488
- Thu Jul 13, 2023 4:35 pm
- Forum: Support and Development
- Topic: Craquelure
- Replies: 3
- Views: 5614
Re: Craquelure
I would study some Voronoi based crack shaders. There are many shaders for cracks in terrain textures, etc where only the lines are visible.
- Thu Jul 13, 2023 10:51 am
- Forum: Support and Development
- Topic: Craquelure
- Replies: 3
- Views: 5614
Re: Craquelure
I think Voronoi could be the solution. Maybe with multiple layers