Search found 85 matches

by Hugues Ross
Fri Mar 01, 2024 9:34 pm
Forum: Games and Creations
Topic: The Puzzler's Revenge - New prototype from Hero Game Co.!
Replies: 1
Views: 778

Re: The Puzzler's Revenge - New prototype from Hero Game Co.!

As a puzzle fanatic, this looks like a good time! I can't play it right now, but I'm bookmarking this thread for later :D
by Hugues Ross
Fri Mar 01, 2024 9:24 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 39608

Re: Untitled RPG Project

For those wondering "why did he post now instead of waiting to recover fully?" it's stupid.
I thought the date this thread started was the end of Feb/start of March. It was, in fact, the end of March. :?
by Hugues Ross
Fri Mar 01, 2024 9:22 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 39608

Re: Untitled RPG Project

Alright, it has been a few months so let’s get a little update post out. This is sadly gonna be another one of those slim updates, but hopefully we’ll be out of those soon enough. In the meantime, let’s talk level editor . Doneish At the end of last year, I had started on the level editor. And now, ...
by Hugues Ross
Mon Jan 22, 2024 12:29 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 39608

Re: Untitled RPG Project

I started making a "map editor" at one point in hopes of streamlining/automating the process as much as possible, but then realized that I could design areas/levels just as fast in an image editor using a few layers and a grid with marked coordinants, and then code all the actual data lat...
by Hugues Ross
Sun Dec 24, 2023 8:44 pm
Forum: General
Topic: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown
Replies: 6
Views: 12683

Re: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown

keypressed is good for actions (like opening a menu, or consuming an item, or whatever). isDown is good for things that happen continuously over time (like movement). If you try to use isDown for actions you'll run into edge cases where user input can be missed – for example if a key is pressed and...
by Hugues Ross
Sat Dec 02, 2023 10:54 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 39608

Re: Untitled RPG Project

I've been putting off this post for too long, but I haven't been resting idle either. On the contrary, I've been very busy hatching a plan, and I just didn't feel like I had a good opportunity to post any updates throughout that process. So today, allow me to weave you a tale about what I've been up...
by Hugues Ross
Sun Nov 26, 2023 1:50 pm
Forum: General
Topic: How can i make look 8x8 Pixel Sprites bigger ?
Replies: 4
Views: 2791

Re: How can i make look 8x8 Pixel Sprites bigger ?

You'll also want to call love.graphics.setDefaultFilter with the "nearest" FilterMode before you load any images so that your pixels scale crisply. That should hopefully be enough to get you started? ^ This part is what makes them not blurry. It applies to images loaded after you set it, ...
by Hugues Ross
Sun Nov 26, 2023 12:34 pm
Forum: General
Topic: How can i make look 8x8 Pixel Sprites bigger ?
Replies: 4
Views: 2791

Re: How can i make look 8x8 Pixel Sprites bigger ?

I mean, none of the sprites in your example are 8x8. But anyway, you're probably looking to scale up either the sprites or the view of the game itself. Regular ol' love.graphics.draw lets you set a scaling factor for whatever's being drawn, which could be an option depending on your exact needs. But...
by Hugues Ross
Tue Nov 21, 2023 12:52 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 39608

Re: Untitled RPG Project

Thank you for the feedback! Things have actually been going much better than expected this fall, I've just been...not writing update posts :crazy: I'll try to throw together one more progress update sometime before the end of the year, since I really ought to at this point ... but for now it suffice...
by Hugues Ross
Tue Oct 31, 2023 10:20 am
Forum: Support and Development
Topic: love.graphics.newImage() returns userdata instead of Image
Replies: 2
Views: 1542

Re: love.graphics.newImage() returns userdata instead of Image

You've misunderstood the language. I started writing an explanation , but honestly just read section 2.2 of the lua reference manual . It's relatively short and will probably resolve things better than I could! But the TL;DR is: Lua does not allow you to define types (ish) and 'userdata' is a catch-...