Search found 144 matches

by glitchapp
Wed Sep 07, 2022 8:41 am
Forum: Games and Creations
Topic: Stealth game prototype
Replies: 0
Views: 1756

Stealth game prototype

This is an attempt at creating a stealth game. https://codeberg.org/glitchapp/stealthgame/media/branch/main/screenshots/stealthscreenshot2.jpg There are hundred of similar games but I'm inspired by Terry Cavanagh's Tiny heist game: https://terrycavanaghgames.com/tinyheist/ I'm attempting to implemen...
by glitchapp
Wed Sep 07, 2022 8:13 am
Forum: Support and Development
Topic: How to make an ai that goes to a specific point
Replies: 10
Views: 4257

Re: How to make an ai that goes to a specific point

Then why are you stating to use box2d? Anyway for tiles, i tried writing a tutorial for that a while back:pathfinding.love Finally an easy library that I think I could use on my stealth game prototype, just in case anyone want to test the game (and / or help with the implementation): https://codebe...
by glitchapp
Thu Aug 25, 2022 7:14 pm
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 14
Views: 4357

Re: Krol - A turn based isometric dungeon crawler

I did not checked the options menu properly, now I see there is English and it is well translated so you probably won't need help with that. I could eventually help with other languages and I have contacts that worked on some projects that could help adding new languages. I think it would be a good...
by glitchapp
Thu Aug 25, 2022 11:47 am
Forum: General
Topic: Some shady questions.
Replies: 10
Views: 2255

Re: Some shady questions.

Gunroar:Cannon() wrote: Mon Aug 22, 2022 10:00 am Wow, nice answers. It runs slower for moonshine shaders (especially ... Godsray :P )

I'll look into it. Thanks.
Godsray is very resource hungry but you can reduce the ammount of effect like this:

Code: Select all

effect.godsray.samples=2
and it significantly reduces impact on performance
by glitchapp
Thu Aug 25, 2022 6:55 am
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 14
Views: 4357

Re: Krol - A turn based isometric dungeon crawler

I love this project! I added it to my favorites. Do you host it in git? I may contribute if there's anything I can help with... maybe translations? Thank you so much, I am really touched ! At the moment the code is hosted in a private repository, which I can't share because it is related to a profe...
by glitchapp
Thu Aug 25, 2022 5:48 am
Forum: General
Topic: Some shady questions.
Replies: 10
Views: 2255

Re: Some shady questions.

I'm pretty sure it has a big impact on performance. glitchapp...gletchup... ketchup ...YES!! You're wonderful!!! Though I'll still keep the optimization from the other posts in mind. You can call me Mr.Ketchup if you want :P It was not sure if you know how to write shaders and for those who can not...
by glitchapp
Thu Aug 25, 2022 5:42 am
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 14
Views: 4357

Re: Krol - A turn based isometric dungeon crawler

I love this project! I added it to my favorites. Do you host it in git? I may contribute if there's anything I can help with... maybe translations?
by glitchapp
Tue Aug 23, 2022 6:01 am
Forum: General
Topic: Some shady questions.
Replies: 10
Views: 2255

Re: Some shady questions.

As it is written in the Readme of moonshine: Is this efficient? Of course, using moonshine is not as efficient as writing your own shader that does all the effects you want in the least amount of passes, but moonshine tries to minimize the overhead. On the other hand, you don't waste time writing th...
by glitchapp
Sun Aug 14, 2022 11:24 am
Forum: General
Topic: Help implementing game logic from fish fillets
Replies: 158
Views: 54547

Re: Help implementing game logic from fish fillets

Thanks darkfrei! unfortunetaly it does not completely work, the objects do not scale properly do not position properly, I think something else should be added to push-blocks so that the objects set in the right place resizedark.jpg function love.load() mr = require ('lib/multiresolution/multiresolut...
by glitchapp
Sun Aug 14, 2022 5:55 am
Forum: General
Topic: Help implementing game logic from fish fillets
Replies: 158
Views: 54547

Re: Help implementing game logic from fish fillets

Hi, I know there are several libraries to accomplish this and several solutions, but I want to ask first which is the best solution to the resolution problem: Someone has tried to play the game on a laptop with 1366×768 resolution, I added that resolution to the options and this is the result: resol...