Search found 245 matches
- Sat Feb 12, 2022 12:08 pm
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
function moveAgent (dx, dy) -- global defined agent local agent = self.agent local x, y = agent.x, agent.y -- real changing of the agent's position: agent.x = x + dx agent.y = y + dy end --function moveBlock (block, dx, dy) -- exactly this block --block.x = block.x + dx --block.y = block.y + dy --e...
- Sat Feb 12, 2022 12:58 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
function moveAgent (dx, dy) -- global defined agent local x = agent.x local y = agent.y -- real changing of the agent's position: agent.x = x + dx agent.y = y + dy end --function moveBlock (block, dx, dy) -- exactly this block --block.x = block.x + dx --block.y = block.y + dy --end function pb:upda...
- Fri Feb 11, 2022 10:03 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
function moveAgent (dx, dy) -- global defined agent agent.x = self.agent.tx + dx --agent.y = self.agent.ty + dy end --function moveBlock (block, dx, dy) -- exactly this block --block.x = block.x + dx --block.y = block.y + dy --end function pb:updateAgents (dt) if problemdebug=="1" then if...
- Fri Feb 11, 2022 9:07 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
Yes, I need to write where is the actual code and where is the placeholder code. We can make the game like in the first version of FF. All movements are ultra fast, the fish jumps to the next cell without any between positions, such movement is much easier. Placeholder code (calling not existing fu...
- Fri Feb 11, 2022 6:26 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
Hei, thanks again! you are helping me solve the hardest problem of my game: collisions The actual code for the blocks is this: function pb:drawBlocks () love.graphics.setLineWidth(2) local tileSize = self.grigSize for i, block in ipairs (self.blocks) do local btx = block.tx local bty = block.ty love...
- Wed Feb 09, 2022 9:36 pm
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
Here: -- this is the new code in which players move inside the grid, I am trying to insert the collisions above in this new code: if moves =="right" then self.agent.tx = self.agent.tx + dt*self.agent.vx Why you move the agent without any checking? Maybe the better solution: local dx, dy =...
- Wed Feb 09, 2022 7:07 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
I'm back to the game logic, I thought I would never going to solve this, Some conditional had >= instead of <= and that was causing the problems with the movement inside the grid. The fish now moves inside the grid. Here is the code: function pb:updateAgents (dt) if problemdebug=="1" then ...
- Tue Feb 08, 2022 10:38 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 108280
Re: Mars Lander. Any collaborators? Noobs welcome.
exactly! That was the game!
- Tue Feb 08, 2022 12:59 pm
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
I will delete that right now, that shouldn't be there, thanks for making me aware!darkfrei wrote: ↑Tue Feb 08, 2022 12:56 pm This:are you really need to set the font on every cell?Code: Select all
for y, row in ipairs(level) do for x, cell in ipairs(row) do love.graphics.setFont(love.graphics.newFont(15))
- Tue Feb 08, 2022 12:33 pm
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 105984
Re: Help implementing game logic from fish fillets
Before touching of blender and 3d, just make the 2d version with any placeholder graphics, that the game will be ready and playable. The process to make it better is pretty infinite :) You are right, I will, I just needed a pause with the game logic, but I will be back to it I'm not thinking on sta...