Search found 32 matches
- Fri Nov 12, 2021 9:25 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 63202
Re: Polywell: a text editor component
Sorry for the *double post*, but just wondering, do you have time for teaching me how you made the console and stuff? I really want to make a game about coding.
- Fri Nov 12, 2021 9:22 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 63202
Re: Polywell: a text editor component
Oh, sorry. So I just have to open a new file and editor will open? I'll probably figure out myself by now but you could still answer.
- Thu Nov 11, 2021 8:34 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 63202
Re: Polywell: a text editor component
This is not an editor? I can only see a console.
- Thu Oct 14, 2021 10:24 am
- Forum: Support and Development
- Topic: These buttons execute the same callback but they are different tables!
- Replies: 10
- Views: 8689
Re: These buttons execute the same callback but they are different tables!
Hey, would you guys help me with my question at the LOVE Terminal library topic? I'll send a link. https://love2d.org/forums/viewtopic.php ... 39#p244139
- Thu Oct 14, 2021 5:41 am
- Forum: Support and Development
- Topic: These buttons execute the same callback but they are different tables!
- Replies: 10
- Views: 8689
Re: These buttons execute the same callback but they are different tables!
oh gosh thanks. Right now I am making textboxes so wish me luck.
- Thu Oct 14, 2021 5:06 am
- Forum: Libraries and Tools
- Topic: [LIBRARY] tt.lua - Text triggers for lua!
- Replies: 5
- Views: 8379
Re: [LIBRARY] tt.lua - Text triggers for lua!
This is great, keep up the good work fellow lua user.
- Wed Oct 13, 2021 11:28 am
- Forum: Support and Development
- Topic: These buttons execute the same callback but they are different tables!
- Replies: 10
- Views: 8689
Re: These buttons execute the same callback but they are different tables!
The issue seems to be in your buttons' update() function. You check if a button is being highlighted, but then handle the clicks as though highlighting doesn't matter. As such, what's happening is that button1 is getting clicked regardless what you click on the screen. So you'll have to do this lit...
- Wed Oct 13, 2021 11:26 am
- Forum: Support and Development
- Topic: These buttons execute the same callback but they are different tables!
- Replies: 10
- Views: 8689
Re: These buttons execute the same callback but they are different tables!
Oh gosh, I was so dumbBrotSagtMist wrote: ↑Wed Oct 13, 2021 9:42 am Easy, you actually forgot to check positions and have no button at all, the function is executed everywhere in the window.
I guess you actually intended to put this inside the highlight part but forgot?
- Wed Oct 13, 2021 9:27 am
- Forum: Support and Development
- Topic: These buttons execute the same callback but they are different tables!
- Replies: 10
- Views: 8689
These buttons execute the same callback but they are different tables!
For some reason, I have two buttons. Only one is set to quit the game, but the second one also has the same callback even tho it is not defined? My brain is frying right now, please help me. This is the code for the game. local Button = require('libraries.button') Button:setFont(love.graphics.newFon...
- Wed Oct 13, 2021 8:40 am
- Forum: Libraries and Tools
- Topic: LOVE Terminal Emulator
- Replies: 23
- Views: 38595
Re: LOVE Terminal Emulator
I forgot to mention I tried looking at the code but it's just so much fennel.