Search found 616 matches
- Tue Apr 30, 2024 4:11 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 7
- Views: 314
Re: Image format size pickle
Okey first of, none of these ideas is a simple drop in. It means i have not oeverlooked something stupid easy. That is good to know, thanks. Okey number wise i just realized the problem is bigger than a thought. The same file that as a jpg only takes 620kb is 10.8mb as a png. Even when removing colo...
- Sat Apr 27, 2024 10:32 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 7
- Views: 314
Re: Image format size pickle
Hm i used the command given in the link but the result is only margnially smaller as png.
Plus, the wiki says this is for desktops, my target is an rpi device, this maybe wont work.
Ill try getting better numbers when i have some time, but so far this doesnt look like the way.
Plus, the wiki says this is for desktops, my target is an rpi device, this maybe wont work.
Ill try getting better numbers when i have some time, but so far this doesnt look like the way.
- Fri Apr 26, 2024 8:41 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 7
- Views: 314
Image format size pickle
So i am currently working on something that needs a shitton of photos. I will also require transparency. Now the problem is if i save my files in png format the project easily hits a few gb in size. If i save in jpg it cuts the size by about 70% without quality drop, but it doesnt have transparency....
- Tue Apr 23, 2024 1:19 pm
- Forum: Support and Development
- Topic: Grid based movement
- Replies: 3
- Views: 234
Re: Grid based movement
What do you even mean with not work?
Runs here, moves.
Runs here, moves.
- Tue Apr 16, 2024 5:56 pm
- Forum: Libraries and Tools
- Topic: Rasterizing polygons into images
- Replies: 5
- Views: 1234
Re: Rasterizing polygons into images
Cool tutorial, thanks for the effort.
- Wed Apr 10, 2024 1:22 pm
- Forum: Support and Development
- Topic: Weird error for a function that is correct.
- Replies: 10
- Views: 1623
Re: Weird error for a function that is correct.
Just adding: Youre trying to set a bolean using if cases on a bolean. Thats just adding extra steps, if you dont have anything else that uses it just do it in one go: if (0 > platformer.a.corner_lb_x) and (0 < platformer.a.corner_rt_x) and (platformer.y > platformer.a.corner_lb_y) and (platformer.y ...
- Wed Apr 10, 2024 12:30 am
- Forum: Support and Development
- Topic: Weird error for a function that is correct.
- Replies: 10
- Views: 1623
Re: Weird error for a function that is correct.
It means my editor flags the function as not having a matching end, it gets eaten at line 18.
"if true then" < why have you came up with this? This line effectively is not exectuted as if true cancels itself. But it eats an extra end.
"if true then" < why have you came up with this? This line effectively is not exectuted as if true cancels itself. But it eats an extra end.
- Tue Apr 09, 2024 11:59 pm
- Forum: Support and Development
- Topic: Weird error for a function that is correct.
- Replies: 10
- Views: 1623
Re: Weird error for a function that is correct.
line 11 is not closed.
Get an editor with block checks, really handy.
Also look at line 18 where you have a mess.
Get an editor with block checks, really handy.
Also look at line 18 where you have a mess.
- Tue Apr 02, 2024 11:10 am
- Forum: General
- Topic: What exactly *is* LÖVE 2D?
- Replies: 3
- Views: 545
Re: What exactly *is* LÖVE 2D?
It is whatever you want it to be.
- Thu Mar 28, 2024 3:24 am
- Forum: General
- Topic: How can I learn Lua and Love2D?
- Replies: 4
- Views: 3294
Re: How can I learn Lua and Love2D?
https://www.lua.org/pil/
the free version may be 20 years old but still works.
Read the first 3 parts.
Löve hides away a lot for simplification. The main loop for example, questionable if one can learn program flow that way.
the free version may be 20 years old but still works.
Read the first 3 parts.
Löve hides away a lot for simplification. The main loop for example, questionable if one can learn program flow that way.