Search found 636 matches

by BrotSagtMist
Thu Sep 16, 2021 8:18 pm
Forum: Support and Development
Topic: [SOLVED] Bizarre nil issue
Replies: 27
Views: 17920

Re: Bizarre nil issue

It is yet not clear if there are actually differences between platforms, i have not seen them in the wild so far. It is only that there is no guarantee that it is the same. And on further downsides, loves version is a slight tick slower then luajits function. In terms of map creation if we write mat...
by BrotSagtMist
Thu Sep 16, 2021 7:30 pm
Forum: Support and Development
Topic: [SOLVED] Bizarre nil issue
Replies: 27
Views: 17920

Re: Bizarre nil issue

Firstoff, for debug reasons you should use math.random instead love.math.random. That makes debugging predictable. Ok look at your code: x = notes[x][y].x0 y = notes[x][y].y0 You are changing x then try to access the table with the CHANGED x. So your y is something completely different than in the d...
by BrotSagtMist
Sat Sep 11, 2021 5:10 am
Forum: Support and Development
Topic: Worth using love physics for basic rpg-like map?
Replies: 6
Views: 3901

Re: Worth using love physics for basic rpg-like map?

This depends on how your world looks: A chessboard like tilemap that doesnt move> overkill Free angles and moving objects on a not tiled floor> maybe. For tiled worlds collision detect is just super easy, it only gets hard when you try to dial with diagonal borders, aka half filled tiles. The concep...
by BrotSagtMist
Fri Sep 10, 2021 1:07 am
Forum: Games and Creations
Topic: My Fish Tank Water Simulator
Replies: 5
Views: 11304

Re: My Fish Tank Water Simulator

Uhrg, please paste a .love file next time.

Geez, filling a tank with buckets of water, by hand, as simulation?!?!? Thats clearly overdoing it...
You should limit the status info to display on a single fish, this is pretty much unreadable.
But very interesting idea anyway.
by BrotSagtMist
Thu Sep 09, 2021 6:07 pm
Forum: Games and Creations
Topic: My Fish Tank Water Simulator
Replies: 5
Views: 11304

Re: My Fish Tank Water Simulator

I am thrilled to try this but you forgot uploading it.
by BrotSagtMist
Mon Aug 30, 2021 8:10 pm
Forum: Support and Development
Topic: Controlling movement with the mouse
Replies: 3
Views: 4873

Re: Controlling movement with the mouse

Touch screens and mouses are usually two different pairs of devices. Anyway for this case, first write your game as you normally would for a keyboard. then use the touchsreen callback to redirect these presses into the keyboard logic: X,Y= love.graphics.getDimensions()--get screen size function love...
by BrotSagtMist
Mon Aug 30, 2021 5:10 pm
Forum: General
Topic: Using Love for 'what-if' models
Replies: 13
Views: 10214

Re: Using Love for 'what-if' models

1. To control an RC car.
2. For reading ebooks,
3. As general code editor.
4. battery monitor on a laptop.
5. watching simulated cows eat grass.
But actually no, i was planning to do these all so of course i thought about it before.
by BrotSagtMist
Tue Aug 24, 2021 1:26 pm
Forum: Support and Development
Topic: having issues reading gamepad - hat and buttons
Replies: 5
Views: 6383

Re: having issues reading gamepad - hat and buttons

Ohwell, the : syntax means that something of the type "Joystick" has this function, its not the actual name of anything. You need of course create something of this type first. Eg some may need player1:getHat().... You actually should just work with callbacks instead https://love2d.org/wik...
by BrotSagtMist
Tue Aug 24, 2021 2:07 am
Forum: Support and Development
Topic: having issues reading gamepad - hat and buttons
Replies: 5
Views: 6383

Re: having issues reading gamepad - hat and buttons

The syntax as per wiki is "direction = Joystick:getHat( number_of_hat )"
So i assume you have to write
Joystick:getHat(1)=="r"
by BrotSagtMist
Thu Aug 19, 2021 7:48 pm
Forum: Games and Creations
Topic: Dust: Battle Beneath
Replies: 17
Views: 20386

Re: Dust: Battle Beneath

Oh, the genre is called "action worm"? I didn't even know. Thanks! No i just made that up, you know, after the famous game "worms". The sound stuff is amazingly easy, was surprised about that: You set it up with eg love.audio.setDistanceModel( "exponent" ) Next all you...