Search found 636 matches
- Wed Feb 28, 2024 11:24 pm
- Forum: Libraries and Tools
- Topic: Simple lightweight variable change detector
- Replies: 1
- Views: 2502
Re: Simple lightweight variable change detector
There is nothing simple nor lightweight about this. Inserting and removing in a table like that is the very thing you try to avoid with such checks. Because that is really adding cpu usage. Here is a lighter version that works without. do local switch function detectChange(v) if switch==v then retur...
- Mon Feb 19, 2024 6:49 pm
- Forum: General
- Topic: I can't get rid of the blurred text
- Replies: 9
- Views: 2479
Re: I can't get rid of the blurred text
Sharp here
check https://love2d.org/wiki/love.window.getDPIScale
Might be a dpi setting?check https://love2d.org/wiki/love.window.getDPIScale
- Mon Feb 19, 2024 12:15 pm
- Forum: Support and Development
- Topic: Trying to figure out collision with tiles in platformer game
- Replies: 11
- Views: 2285
Re: Trying to figure out collision with tiles in platformer game
If these are all quadratic blocks you can indeed Just check if your next physics step would be inside any of them. This is just a simple range check after all. But this will really struggle once you do have huge maps or many objects to jump on. You can do a few clever precheck filters that throw out...
- Mon Feb 19, 2024 12:02 pm
- Forum: Support and Development
- Topic: Trying to figure out collision with tiles in platformer game
- Replies: 11
- Views: 2285
Re: Trying to figure out collision with tiles in platformer game
That is not a tile format. You are NOT doing tiles. Tiles use a grid, you are defining positions on the other hand. Free positioning needs a physics lib. This is a tile map: Map={ {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0...
- Mon Feb 19, 2024 10:55 am
- Forum: General
- Topic: I can't get rid of the blurred text
- Replies: 9
- Views: 2479
Re: I can't get rid of the blurred text
Your code, show it.
- Mon Feb 19, 2024 10:47 am
- Forum: Support and Development
- Topic: Tips & advice for making a small beginner project?
- Replies: 6
- Views: 792
Re: Tips & advice for making a small beginner project?
Your first post here was years ago.
How come you still see yourself as a beginner?
How come you still see yourself as a beginner?
- Mon Feb 19, 2024 1:37 am
- Forum: Support and Development
- Topic: Trying to figure out collision with tiles in platformer game
- Replies: 11
- Views: 2285
Re: Trying to figure out collision with tiles in platformer game
If you simply use tiles that is super easy: if tiles[math.floor(x/tilesize)][math.floor(y/tilesize)] then print("collision") Problematic is you either need to init all possible x positions in _tiles_ or put a meta table in it so you wont get a nil access error at the map edges. Also the me...
- Wed Jan 31, 2024 12:25 pm
- Forum: General
- Topic: Zerobrane. and love
- Replies: 4
- Views: 1193
Re: Zerobrane. and love
So i'm an inspiring game dev
My boy this is concerning.i am basically code and pc illiterate
I think the best way for you is: Go into the folder, mark everything, zip it.
Then you do a right click on the zip and select open with > löve.
- Wed Jan 31, 2024 12:20 pm
- Forum: General
- Topic: TTS support
- Replies: 1
- Views: 860
Re: TTS support
If that is just for a test you can simply throw the text into any terminal playback. Basically if we are on löve we replace the playback function with something like function playback(text) io.popen("espeak ".. text) end keypresses of course only work when there is a window. If that bugs y...
- Mon Jan 29, 2024 9:40 pm
- Forum: General
- Topic: game not register 'space' while held lshift+w
- Replies: 6
- Views: 1545
Re: game not register 'space' while held lshift+w
I am bread, i need salt. German humor, there where wars over it. In anycase this is called key rollover and you keyboard has a 2 key limit meaning they only guarantee up to 2 keys working. Some 3 ones may work, but not all. Usually modern keyboards have a 3 key guarantee. Good ones have no limit. Th...