Search found 6 matches

by Yozzaxia
Fri Sep 10, 2021 2:11 am
Forum: General
Topic: Does anyone want to collaborate?
Replies: 42
Views: 17357

Re: Does anyone want to collaborate?

I personally think those editors are hugely complex and overkill for a small project but you are right in that it's been done before. What about a tool that lets you create, graphically, a binary tree? You can drag nodes onto the screen and connect child to parent. You can have multiple childs and ...
by Yozzaxia
Thu Sep 09, 2021 5:26 pm
Forum: General
Topic: Does anyone want to collaborate?
Replies: 42
Views: 17357

Re: Does anyone want to collaborate?

I suggested a 2D tiled map editor above. I'm thinking a grid would be presented for ppl to drag and drop tiles onto it. There can be an easy way to change the tiles too (images) so you could have desert/grass/hills etc or change the tiles to be house/road/sky-scraper or whatever. The point of the t...
by Yozzaxia
Thu Sep 09, 2021 3:02 am
Forum: General
Topic: Does anyone want to collaborate?
Replies: 42
Views: 17357

Re: Does anyone want to collaborate?

just recently I was planning to make an extensive and easy-to-understand tilemap editor in my Mega Man engine (because Tiled is too complicated for the audience I'm shooting for). And if other devs could plug in an in-game tilemap editor as an editable lua module, it would be so useful, as I often f...
by Yozzaxia
Wed Sep 08, 2021 4:33 am
Forum: General
Topic: Does anyone want to collaborate?
Replies: 42
Views: 17357

Re: Does anyone want to collaborate?

I'm interested!
by Yozzaxia
Fri Jul 30, 2021 5:57 pm
Forum: Support and Development
Topic: Pixilated circle
Replies: 13
Views: 8192

Re: Pixilated circle

If you're using the midpoint circle func mentioned above, I suggest using love.graphics.points: function drawPixelCircle(x, y, radius, pixelsize) local points = {} local dx, dy, err = math.floor(radius / pixelsize), 0, 1-math.floor(radius / pixelsize) while dx >= dy do local pdx, pdy = dx * pixelsiz...
by Yozzaxia
Thu Jul 22, 2021 2:33 am
Forum: General
Topic: Ideas on speeding up history generation process?
Replies: 8
Views: 6299

Re: Ideas on speeding up history generation process?

Like you said, load history when a character spawns, but have an individual store the history of other characters in itself, so they can react individually from there.