Search found 20 matches
- Mon Jun 06, 2022 5:50 pm
- Forum: Support and Development
- Topic: Problems with the animation
- Replies: 3
- Views: 1200
Re: Problems with the animation
Firstly, I was unable to see any form of animation. So I looked at the code. I don't know, why ju have 2 tickers... I changed speed to duration and counted ticks in seconds (see code below, but please note, I have done it on mobile) THANK YOU SO MUCH!!! I first tested it on my tablet (because I was...
- Mon Jun 06, 2022 12:40 am
- Forum: Support and Development
- Topic: Problems with the animation
- Replies: 3
- Views: 1200
Problems with the animation
Hello everybody. In my game I'm developing I have my animations system, but yesterday I discovered a problem with it. I made an executable and sent it to a friend to test, to my surprise, the animations came out MEGA-slow, but on my computer it's normal. I believe the problem is Delta Time(dt), I wi...
- Thu Apr 28, 2022 5:40 pm
- Forum: Support and Development
- Topic: UTF-8 decoding error
- Replies: 6
- Views: 2511
Re: UTF-8 decoding error
It worked!! Thank you to everyone who helped me
- Wed Apr 27, 2022 11:48 pm
- Forum: Support and Development
- Topic: UTF-8 decoding error
- Replies: 6
- Views: 2511
UTF-8 decoding error
Hello, I was writing a text box for my game and when I went to "animate" the letters, I programmed it so that when the player pressed a button he would be able to skip the dialog. So far so good, but when I let the text finish by itself (ie without pressing a button) LÖVE gives me this err...
- Mon Apr 25, 2022 6:40 pm
- Forum: Support and Development
- Topic: Problems with the touch, due to the size of the window
- Replies: 3
- Views: 1486
Re: Problems with the touch, due to the size of the window
https://github.com/Vovkiv/resolution_solution there in source you found 2 functions for that case: 1. toScreen - which will translate non-scaled coordinates to scaled (for example, translate mouse coordinates to scaled in-game, so you can mouse-collision check for scaled buttons) 2. toGame - transl...
- Sun Apr 24, 2022 11:41 pm
- Forum: Support and Development
- Topic: Problems with the touch, due to the size of the window
- Replies: 3
- Views: 1486
Problems with the touch, due to the size of the window
Hi! I'm developing a game and I'm going to export it to mobile devices, I can already scale the screen image regardless of the user's resolution. But, the touch part doesn't agree with the scaled image, I'll give an example: Situation A) - (detail, the screen is at its default size) I have a button ...
- Sat Apr 16, 2022 5:27 am
- Forum: General
- Topic: Pokemon style movement
- Replies: 17
- Views: 10589
Re: Pokemon style movement
One more thing, I'm using the Windfield physics library and I'm having trouble colliding with this script you wrote, how can I solve this? Curious. A physics library for 2D tile-based walking? That's either super overkill, or else you've got a lot more going on in this game then you've mentioned so...
- Sun Apr 10, 2022 5:20 pm
- Forum: General
- Topic: Pokemon style movement
- Replies: 17
- Views: 10589
Re: Pokemon style movement
ok thank you so much for helping meHugues Ross wrote: ↑Sun Apr 10, 2022 4:59 pm Unfortunately, I've never used that library. You'll have to check with someone else!
- Sun Apr 10, 2022 4:13 pm
- Forum: General
- Topic: Pokemon style movement
- Replies: 17
- Views: 10589
Re: Pokemon style movement
If it's not too much trouble, could you show me some code with this mechanic in place? Sure! It isn't the cleanest implementation, but this demo I just threw together should help give you some ideas. It's a completely playable, so you can throw this into LÖVE and try it if you'd like. local tile_x,...
- Sun Apr 10, 2022 2:52 pm
- Forum: General
- Topic: Pokemon style movement
- Replies: 17
- Views: 10589
Re: Pokemon style movement
If it's not too much trouble, could you show me some code with this mechanic in place? Sure! It isn't the cleanest implementation, but this demo I just threw together should help give you some ideas. It's a completely playable, so you can throw this into LÖVE and try it if you'd like. local tile_x,...