Search found 779 matches

by Boolsheet
Fri Apr 01, 2011 6:29 pm
Forum: General
Topic: Article about Lighting in "A Valley Without Wind"
Replies: 30
Views: 4738

Re: Article about Lighting in "A Valley Without Wind"

Is this something that can be changed in the future?
Yes!
Let the developers know that you want the premultiplied blend mode in issue #98. :)
by Boolsheet
Fri Apr 01, 2011 2:31 pm
Forum: Support and Development
Topic: A very functional bug.
Replies: 4
Views: 1877

Re: A very functional bug.

What you basically want is to rotate the relative movement vector passed to the function, right? Try this: function Camera:moveRel(x, y) self.x = self.x + (x*math.cos(-self.rot) - y*math.sin(-self.rot)) self.y = self.y + (x*math.sin(-self.rot) + y*math.cos(-self.rot)) end It's what it says on wikipe...
by Boolsheet
Mon Mar 21, 2011 5:00 am
Forum: Support and Development
Topic: love.thread?
Replies: 4
Views: 1921

Re: love.thread?

Ah yeah, threads3... That damn thing still doesn't run properly. :) If you're using 0.7.1 it probably crashes because the threads create multiple ImageData at the same time. Try to avoid ImageData in threads for the moment or at least don't access/manipulate them at the same time. The threads that '...
by Boolsheet
Sun Mar 20, 2011 2:39 pm
Forum: Libraries and Tools
Topic: Öscillofun
Replies: 29
Views: 32384

Re: Öscillofun

It's amazing how it still sounds like music, unlike the youscope demo.

How fast does the file load for you? You might want to increase the decoder buffer, the default 1 KiB is really slow for me.
by Boolsheet
Thu Mar 17, 2011 2:43 am
Forum: General
Topic: LÖVE 0.7.1 Released
Replies: 21
Views: 63567

Re: LÖVE 0.7.1 Released

The LÖVE available at http://love2d.org/builds/ runs now without SSE2 *.
It already includes changes that go into 0.7.2, consider it as beta/unstable.

* It still requires VC++ 2005 runtimes.
by Boolsheet
Tue Mar 08, 2011 2:11 pm
Forum: Support and Development
Topic: Application failed to initialize properly (0xc0150002)
Replies: 9
Views: 5614

Re: Application failed to initialize properly (0xc0150002)

Yeah, here I come again with my VC++ runtimes... ;)

A part of LÖVE (OpenAL32.dll) needs the Microsoft Visual C++ 2005 runtimes. Install and try again.
by Boolsheet
Sun Feb 27, 2011 10:36 am
Forum: Support and Development
Topic: Trying To Make Windows Executable
Replies: 10
Views: 6167

Re: Trying To Make Windows Executable

rude wrote:[...] which should include bartbes' fix [...]
He's working now on a fix that actually fixes it. :)
by Boolsheet
Sat Feb 19, 2011 5:51 pm
Forum: General
Topic: LÖVE 0.7.1 Released
Replies: 21
Views: 63567

Re: LÖVE 0.7.1 Released

dstyro wrote:
* Removed custom sample rates for Decoders.
Explain what does this mean ??
There were some issues how the decoders handled the sample rate argument to love.sound.newDecoder. Everything decodes now to 44100.
by Boolsheet
Sat Feb 19, 2011 2:33 am
Forum: Support and Development
Topic: Physics bounce bug
Replies: 18
Views: 2722

Re: Physics bounce bug

Now I'm curious. How is time advancing a bug or faulty behavior? Besides capping dt, it's also possible to update it in small steps. local limit = 0.1 function love.update(dt) while dt > 0 do updateFuncs(math.min(dt, limit)) dt = dt - limit end end Checking and limiting dt is always a good idea.
by Boolsheet
Mon Feb 14, 2011 10:37 pm
Forum: Support and Development
Topic: Framebuffer Support
Replies: 8
Views: 1822

Re: Framebuffer Support

It's not clean, but it is already possible to catch the error with Lua's pcall if the framebuffer creation fails.

Are power of two the only resolutions that work for you? What about the desktop resolution?