Search found 305 matches

by adnzzzzZ
Fri Aug 10, 2018 9:03 pm
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 9
Views: 25924

love-steam - Steamworks integration for LÖVE

The main motivation for this repository is to hopefully have a central solution for Steamworks integration with LÖVE. The main solution that people always point to also doesn't work because it doesn't handle Steamworks' callbacks system properly, which means that you can't use the majority of the AP...
by adnzzzzZ
Sat Feb 24, 2018 2:57 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48335

Re: Love appImage template (for Linux)

I haven't tried it but I don't think it is, drunken_munki. I used multiple VMs for doing and testing my builds on Linux. I think technically you could try with the Windows 10 Linux Subsystem but I think that would lead to lots of bugs.
by adnzzzzZ
Sat Feb 24, 2018 1:19 am
Forum: Games and Creations
Topic: BYTEPATH
Replies: 3
Views: 4817

BYTEPATH

I just released my game, BYTEPATH, on Steam! Get it here: http://store.steampowered.com/app/760330/BYTEPATH/ The game is inspired by Bit Blaster XL and Path of Exile, so if you like games with lots of stats and lots of attacks to try different builds with then you'll like this one! vRC1F1BSW7E
by adnzzzzZ
Thu Feb 22, 2018 4:08 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48335

Re: Love appImage template (for Linux)

This worked. I managed to get it working on Ubuntu 16.04+ systems so far. This is good enough for now for me. Thanks!
by adnzzzzZ
Wed Feb 21, 2018 7:05 am
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48335

Re: Love appImage template (for Linux)

Thanks bartbes. I managed to get it working by building my own tarball and then the appimage. For some reason the docker part had all sorts of pushd/popd related bugs with paths so I couldn't do that. What I'd like to know is where should I add libraries? For Steam I need to add libsteam_api.so some...
by adnzzzzZ
Sun Feb 18, 2018 4:24 am
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48335

Re: Love appImage template (for Linux)

Sorry if this is the wrong thread, but I also want to package my game for Linux and I'm having problems. I tried following the guide on the wiki, but the program "care" doesn't seem to work for me and doesn't generate a proper .tar.gz. I've been reading on this thread and on the bitbucket ...
by adnzzzzZ
Thu Feb 15, 2018 1:22 am
Forum: General
Topic: BYTEPATH tutorial - making a complete game with LÖVE
Replies: 4
Views: 15344

Re: BYTEPATH tutorial - making a complete game with LÖVE

Was the decision to use an object-oriented design In my view OOP is the style that makes the most sense for game development, since it's there's a direct mapping between the code and the simulation. And if you don't need that much performance, such as in this game, then there's even less reason to ...
by adnzzzzZ
Wed Feb 14, 2018 12:44 pm
Forum: General
Topic: BYTEPATH tutorial - making a complete game with LÖVE
Replies: 4
Views: 15344

BYTEPATH tutorial - making a complete game with LÖVE

Hi. I wrote a tutorial on how to make a complete game with LÖVE 0.10.2. This is what the game that will be made looks like: vRC1F1BSW7E And here are the articles: BYTEPATH #0 - Introduction BYTEPATH #1 - Game Loop BYTEPATH #2 - Libraries BYTEPATH #3 - Rooms and Areas BYTEPATH #4 - Exercises BYTEPATH...
by adnzzzzZ
Thu Dec 14, 2017 8:21 pm
Forum: Libraries and Tools
Topic: Chrono (Timer library)
Replies: 2
Views: 4295

Re: Chrono (Timer library)

Tags, random delays and getTime are the main differences.
by adnzzzzZ
Thu Dec 14, 2017 6:15 pm
Forum: Libraries and Tools
Topic: Chrono (Timer library)
Replies: 2
Views: 4295

Chrono (Timer library)

Hi. I've created a timer library for LÖVE. It's a direct copy of hump.timer with a few improvements on top.

chrono on github