Search found 779 matches

by togFox
Mon Apr 22, 2024 1:05 pm
Forum: Support and Development
Topic: Alternate Windows's save directory for love.filesystem
Replies: 3
Views: 188

Re: Alternate Windows's save directory for love.filesystem

My ocd is equally triggered. This works on Windows. Not sure about other os. https://github.com/EngineerSmith/nativefs I test for the os the love file is using and if it is Windows then I save to my preferred location (not 'roaming') and if it's not Windows then use vanilla love.filesystem. I don't ...
by togFox
Sun Apr 21, 2024 9:38 pm
Forum: General
Topic: A question you can't answer: how to determine credits
Replies: 7
Views: 346

Re: A question you can't answer: how to determine credits

How would you figure out payment before hand given everything is so subjective?

What would signal a "probably fair" arrangement?
by togFox
Sun Apr 21, 2024 11:58 am
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 2
Views: 1546

Re: brickz - a highly addictive brick game

Nice one. Chaotic. I know it has a black and white theme but perhaps there are blocks I can hit that trigger the special effects instead of them happening randomly?

Nice work.
by togFox
Sun Apr 21, 2024 4:30 am
Forum: General
Topic: A question you can't answer: how to determine credits
Replies: 7
Views: 346

Re: A question you can't answer: how to determine credits

I guess for me, thinking about that a bit more, as a one-man-band, I do all the coding, the graphics and the audio. Audio is usually royalty free (with credits) from ppl like our own Eric Matyas. I can't do graphics so that is royalty free d/l's or AI generated. The coding is me of course. I found t...
by togFox
Sat Apr 20, 2024 1:45 am
Forum: General
Topic: A question you can't answer: how to determine credits
Replies: 7
Views: 346

A question you can't answer: how to determine credits

In my mind, every LOVE project that is reasonably mature has three components: a) creative designing and software coding/engineering (usually same person) b) audio (music and effects) b) visuals (graphics and images inc animations) Hypothetical, if you were had to put a percentage of work effort for...
by togFox
Thu Apr 11, 2024 2:39 pm
Forum: General
Topic: Lua
Replies: 2
Views: 1088

Re: Lua

by togFox
Sun Apr 07, 2024 1:36 am
Forum: Games and Creations
Topic: Madcrawl (alpha build) - "Traditional" Roguelike
Replies: 11
Views: 1730

Re: Madcrawl (alpha build) - "Traditional" Roguelike

- your title has "unicorn blood sacrfice" (not mad crawl) - instructions on first screen is v helpful - messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top. - graphics is awesome - the 'confused' effect where keys ...
by togFox
Thu Apr 04, 2024 10:53 am
Forum: Games and Creations
Topic: Madcrawl (alpha build) - "Traditional" Roguelike
Replies: 11
Views: 1730

Re: Madcrawl (alpha build) - "Traditional" Roguelike

I try to publish a simple bullet point list of things I fixed and things I know I didn't fix (known issues) so my fan base will know what to expect with each download. You can see how very simple this can be on my itch.io page (dev log) available in my signature.
by togFox
Wed Apr 03, 2024 1:30 pm
Forum: Games and Creations
Topic: Madcrawl (alpha build) - "Traditional" Roguelike
Replies: 11
Views: 1730

Re: Madcrawl (alpha build) - "Traditional" Roguelike

Since you said 'please' I'll give this another shot when I return from vacation next week. :)

Any release notes for this update?
by togFox
Thu Mar 28, 2024 4:21 am
Forum: General
Topic: How can I learn Lua and Love2D?
Replies: 4
Views: 584

Re: How can I learn Lua and Love2D?

I learned Love 2D first and then the extra bits of lua was learned as needed