I had the same experience as yourself 6 months ago. Solution here:
https://www.love2d.org/forums/viewtopic ... ps#p257794
Search found 792 matches
- Thu May 23, 2024 6:41 am
- Forum: Support and Development
- Topic: How to implement an HTTPS request?
- Replies: 1
- Views: 45
- Thu May 23, 2024 5:46 am
- Forum: General
- Topic: Any good UI maintained library?
- Replies: 3
- Views: 94
Re: Any good UI maintained library?
Inky and Slab come to mind. They are probably mouse focused.
Refreeze has an input text module but he's not on this forum any more. I consider that abandoned but the code works fine.
Refreeze has an input text module but he's not on this forum any more. I consider that abandoned but the code works fine.
- Mon May 20, 2024 4:53 pm
- Forum: Support and Development
- Topic: can some one fix this broken colision for me??
- Replies: 1
- Views: 395
Re: can some one fix this broken colision for me??
Double post. See other thread.
- Mon May 20, 2024 4:49 pm
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 57
- Views: 88238
Re: Resolution Solution [library]
Welcome back! Thanks for the update.
- Thu May 16, 2024 11:10 am
- Forum: General
- Topic: What is your pet coding peeve?
- Replies: 1
- Views: 386
What is your pet coding peeve?
I enjoy writing functions. Learning new things. Researching techniques I don't know of. Refactoring. Debugging. Play testing. I like all that. Really really dislike gui/graphics and interfaces (keyboards etc). 105% of my projects are print to console and rarely move beyond that level of sophisticati...
- Tue May 14, 2024 9:55 pm
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 9
- Views: 838
Re: Polygon is too bitmap.
polygon and image are different beasts maybe so it might not be the filter but agree it should be the default option.
- Tue May 14, 2024 11:09 am
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 9
- Views: 838
Re: Polygon is too bitmap.
img:setFilter("linear", "nearest")
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- Sun May 12, 2024 5:37 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 13
- Views: 4085
Re: Madcrawl (alpha build) - "Traditional" Roguelike
> So the top one is better?
Yes - top one is better.
I think there is LoS but only after you've committed to an attack. I didn't try escape.
Didn't find the mind transfer. Now I'm curious about that that does ...
Welcome back. You were on vacation for a month?
Yes - top one is better.
I think there is LoS but only after you've committed to an attack. I didn't try escape.
Didn't find the mind transfer. Now I'm curious about that that does ...
Welcome back. You were on vacation for a month?
- Thu May 09, 2024 9:48 pm
- Forum: Games and Creations
- Topic: VELA
- Replies: 4
- Views: 544
Re: VELA
I think it's intended to be a brain storming, planning, mind mapping tool to help creativity. Maybe.
Your kick starter might be better if you explain who would use this and why. Stars and constellation doesn't mean much without context.
Your kick starter might be better if you explain who would use this and why. Stars and constellation doesn't mean much without context.
- Sun May 05, 2024 10:22 am
- Forum: Libraries and Tools
- Topic: error explorer - an interactive error screen for love
- Replies: 3
- Views: 979
Re: error explorer - an interactive error screen for love
Totes going to try this.