Search found 32 matches

by GVovkiv
Sun Apr 18, 2021 6:23 pm
Forum: Support and Development
Topic: More than 4 Gamepads
Replies: 4
Views: 112

Re: More than 4 Gamepads

To play more than 4 players, each one with theirs own gamepad >.< Like Shipped , a game that can be played by 8 players local Yeah, but how much people actually nowdays plays in games with local multiplayer with more then 2 players? in our 2k21 future everyone play in multyplayer games via internet...
by GVovkiv
Sun Apr 18, 2021 8:12 am
Forum: Support and Development
Topic: Which android sdk version to use for android app
Replies: 4
Views: 138

Re: Which android sdk version to use for android app

Gunroar:Cannon() wrote: Sun Apr 18, 2021 7:48 am Wait, what JDK?
Java Development Kit
by GVovkiv
Sun Apr 18, 2021 7:27 am
Forum: Support and Development
Topic: More than 4 Gamepads
Replies: 4
Views: 112

Re: More than 4 Gamepads

Just curious
Why do you even need more than 1 or 2 gamepads connected?
by GVovkiv
Sat Apr 10, 2021 10:18 am
Forum: Games and Creations
Topic: SnowFlakes
Replies: 5
Views: 332

Re: SnowFlakes

nice
by GVovkiv
Fri Apr 02, 2021 7:55 pm
Forum: Support and Development
Topic: about sheepoulltion
Replies: 4
Views: 524

Re: about sheepoulltion

Are you correctly installed love and configured ZeroBrane's "path.love2d"?
by GVovkiv
Mon Mar 29, 2021 11:08 am
Forum: Support and Development
Topic: Resizing the window causes endless flashing
Replies: 7
Views: 1154

Re: Resizing the window causes endless flashing

You updating setMode every love.update() event
Why you even need do this?
Call it once when you need it
for example:

Code: Select all

function love.load()
  love.window.setMode(100, 200)
end
by GVovkiv
Sun Mar 21, 2021 10:25 pm
Forum: Libraries and Tools
Topic: Gröve: Mini graphics libraries for love2d.
Replies: 6
Views: 1970

Re: Gröve: Mini graphics libraries for love2d.

Well, good job
It looks interesting
by GVovkiv
Sun Mar 21, 2021 9:34 am
Forum: Support and Development
Topic: Enforce just one instance?
Replies: 21
Views: 4451

Re: Enforce just one instance?

A simple way would be to have your project create a file when opened, and delete it before it quits (there's a callback for the latter) The project should check before creating the file if it exists already or not, if it does, it's already running, and it could just shut itself down. Switching in t...
by GVovkiv
Mon Mar 08, 2021 7:16 pm
Forum: Support and Development
Topic: I can't create a text box
Replies: 12
Views: 2380

Re: I can't create a text box

I guess it's better to implement your own text box, because this library kinda bad Here, simple example of how you can make your own textbox: local string = "Hello, World!" local font = love.graphics.getFont() local strw = font:getWidth(string) local strh = font:getHeight(string) function ...
by GVovkiv
Mon Mar 08, 2021 10:58 am
Forum: Support and Development
Topic: Trying to get Lua Debug Working on VSCode with Love2D
Replies: 2
Views: 1267

Re: Trying to get Lua Debug Working on VSCode with Love2D

Well, it's kinda offtopic, but i recommend use ZeroBrane for love and lua instead of VS
It has fully working word completion for love, lua 5.1 - 5.3 and other popular lua game frameworks
and in overall it great tool to work with lua