Search found 192 matches

by GVovkiv
Wed Oct 27, 2021 2:17 pm
Forum: General
Topic: Game distribution question
Replies: 10
Views: 153

Re: Game distribution question

Gunroar:Cannon() wrote: Wed Oct 27, 2021 2:15 pm
togFox wrote: Wed Oct 27, 2021 11:57 am What about protecting LOVE2D source code from code stealers? Love2D source code can be accessed in about 10 seconds. That's a con.
like code encryption. :P
Or, probably, other language/engine/framework
by GVovkiv
Wed Oct 27, 2021 12:16 pm
Forum: General
Topic: Game distribution question
Replies: 10
Views: 153

Re: Game distribution question

togFox wrote: Wed Oct 27, 2021 11:57 am What about protecting LOVE2D source code from code stealers? Love2D source code can be accessed in about 10 seconds. That's a con.
Is that considered as con?
by GVovkiv
Wed Oct 27, 2021 11:29 am
Forum: General
Topic: Game distribution question
Replies: 10
Views: 153

Re: Game distribution question

Hi! What are pros and cons fusing game over shipping with .love file, aside compatibility with previous versions? I tried to search some info about that on wiki or forum but no luck. I guess shipping your game in .love, to play by someone, not testing staff or something, archive is bad way to do so...
by GVovkiv
Mon Oct 25, 2021 6:39 pm
Forum: Support and Development
Topic: removing images
Replies: 15
Views: 3455

Re: removing images

pgimeno wrote: Mon Oct 25, 2021 6:24 pm Yeah, thanks milon.
Because the object is no longer usable, and trying to use it may crash your program; it also prevents the Lua-side object from being released.
Well, that makes sense, thanks
by GVovkiv
Mon Oct 25, 2021 5:39 pm
Forum: Support and Development
Topic: removing images
Replies: 15
Views: 3455

Re: removing images

milon wrote: Mon Oct 25, 2021 5:11 pm Note that after calling any :release() function, it's also best to set that variable to nil.
I still don't get why after :release better to set variable to nil
Can someone explain me why?
by GVovkiv
Mon Oct 25, 2021 6:33 am
Forum: Support and Development
Topic: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?
Replies: 5
Views: 1450

Re: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?

:rofl: Why? I do try. Any thread example where I did this? https://www.love2d.org/forums/viewtopic.php?f=3&t=92211 I kinda like pgimeno's reply "Have you tried thinking instead of asking?" https://www.love2d.org/forums/viewtopic.php?f=3&t=92193 This Why you don't google "good...
by GVovkiv
Thu Oct 21, 2021 7:20 pm
Forum: Libraries and Tools
Topic: Ase (aseprite) file loader for love2d
Replies: 3
Views: 14289

Re: Ase (aseprite) file loader for love2d

pauljessup wrote: Thu Oct 21, 2021 5:49 pm Cool! You still working on it?
Last update on github was on 1st Jun
I don't think so
by GVovkiv
Wed Oct 20, 2021 5:11 am
Forum: General
Topic: Offline Documentation
Replies: 6
Views: 2881

Re: Offline Documentation

alejandroalzate wrote: Tue Oct 19, 2021 7:31 pm

Code: Select all

wget -rvKk love2d.org/
[/color]
Yo wtf
by GVovkiv
Sun Oct 10, 2021 11:28 am
Forum: General
Topic: How to clamp camera?
Replies: 6
Views: 2955

Re: How to clamp camera?

Would I have to do anything with the scale value? you need is X and Y of something that should be followed with camera (for example, player) game window width and height (if your game window can be resized) or game's render width and height if, for example, your game uses option to change resolutio...