Search found 668 matches

by GVovkiv
Sun Feb 18, 2024 12:32 pm
Forum: General
Topic: Where to give credit to 3rd party libs?
Replies: 4
Views: 1056

Re: Where to give credit to 3rd party libs?

I think best place will be "About" section of your game with clickable links to this libraries repos with short description (if library has one)
by GVovkiv
Fri Feb 16, 2024 8:52 am
Forum: Games and Creations
Topic: Madcrawl (alpha build) - "Traditional" Roguelike
Replies: 5
Views: 1045

Re: Madcrawl (alpha build) - "Traditional" Roguelike

Seems fun, tho I don't understand almost nothing about what happening, lol Anyway, seems that items didn't get properly removed from inventory after usage, and if you will try to use again item that supposed to be removed, you will get error: Error nest/creature.lua:1727: attempt to index local 'ite...
by GVovkiv
Thu Feb 08, 2024 11:49 pm
Forum: Games and Creations
Topic: Started My Very First Love2d Game
Replies: 25
Views: 281498

Re: Started My Very First Love2d Game

knorke wrote: Sun Jan 07, 2024 6:24 pm My laptop's resolution is 1366*768. Some libraries exist for the resolution problem, for example: viewtopic.php?t=92494
Usually it does not require a complete rewrite, just inserting a few lines and some edits.
Yay!
by GVovkiv
Tue Feb 06, 2024 6:05 pm
Forum: Libraries and Tools
Topic: [LIBRARY] language.lua A simple string manager for localization in pure lua
Replies: 4
Views: 1352

Re: [LIBRARY] language.lua A simple string manager for localization in pure lua

Any new open source library is welcome, so thanks. I checked it and it seems similar to: https://github.com/kikito/i18n.lua Both yours and Kikito's will work great for smaller number of text strings. Once your need is in hundreds to thousands of strings (e.g. adventure game with lots of dialogs etc...
by GVovkiv
Sun Feb 04, 2024 12:10 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 73992

Re: Resolution Solution [library]

So, documenting here for others, my project is using: love.graphics.scale and love.graphics.origin() These things change the way things are drawn and if you're not careful, will interfere with RS. Obviously. So are you was drawing ui by resetting scaling? If so, you better off using love.graphics.p...
by GVovkiv
Thu Feb 01, 2024 10:39 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 73992

Re: Resolution Solution [library]

Is this the correct way to initial RS when I develop in 1920 x 1080 while allowing the user to resize to whatever they want? res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res.setMode(1920, 1080, {resizable=true}) The demo is 800 x 600 so just checking I got this bit right. Thank...
by GVovkiv
Wed Jan 31, 2024 9:33 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 73992

Re: Resolution Solution [library]

Without actual code I can't do much, in demo everything works fine (the only case where this might not work is cases with rounding, e.g 0.5, so you might get +-1 pixel offset, since library don't do any rounding on itself), maybe you got math wrong somewhere? Or you didn't apply offsets somewhere pr...
by GVovkiv
Sat Dec 30, 2023 7:52 pm
Forum: General
Topic: Will Love have ephemeron table(or higher version lua) in the future?
Replies: 3
Views: 5931

Re: Will Love have ephemeron table(or higher version lua) in the future?

Yep, love source here: https://github.com/love2d/love
If you not exactly sure how to build love with different lua, post questions on this forums here or discord server https://discord.com/invite/rhUets9
by GVovkiv
Sat Dec 30, 2023 10:26 am
Forum: General
Topic: Will Love have ephemeron table(or higher version lua) in the future?
Replies: 3
Views: 5931

Re: Will Love have ephemeron table(or higher version lua) in the future?

Well, you can compile love with whatever lua interpreter you want, be it vanilla lua or something more custom. And it's very unlikely that vanilla lua will be used as default anytime soon, because luajit is very darn fast, which is (at least, IMHO) more important to game development then some syntax...
by GVovkiv
Sun Dec 03, 2023 10:59 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 73992

Re: Resolution Solution [library]

Will 3001 work with Love 11.4? I mean, yeah There nothing related to graphics or window functionality changed in love 11.5 that might broke library. Also there no real point updating to v3001 since there 0 changes for end user. Everything that changed is that I removed some unnecessary comments her...