Search found 207 matches

by Gunroar:Cannon()
Sat Apr 17, 2021 1:28 pm
Forum: Support and Development
Topic: Efficiently drawing a grid map
Replies: 6
Views: 128

Re: Efficiently drawing a grid map

I just draw the pictures with a for loop for x=... do for y=... do draw(map[x][y]) end end Something like that. I kind of use bump to get all the tiles in a certain view then loop through the result and draw them. I'm not hitting a bottleneck, just done with the map, so now I'm thinking on optimizat...
by Gunroar:Cannon()
Sat Apr 17, 2021 11:34 am
Forum: Support and Development
Topic: Efficiently drawing a grid map
Replies: 6
Views: 128

Re: Efficiently drawing a grid map

pgimeno wrote: Sat Apr 17, 2021 10:56 am A texture atlas is the way to speed it up. SpriteBatch is made mostly for this kind of usage, and requires a texture atlas.
Thnx, now I know it's possible, but how?
1)Any pointers/references on the use for this type of thing?
2)Will it make the game faster?
by Gunroar:Cannon()
Fri Apr 16, 2021 8:27 pm
Forum: Support and Development
Topic: Efficiently drawing a grid map
Replies: 6
Views: 128

Efficiently drawing a grid map

Hello all, I've made a grid map that draws images next to each other and I was wondering whether there's any way to make it faster, like using imagedata to store how each tile looks and then drawing it as 1 image then changing the graphics of the image when needed.
Will this work, any details. Thnx.
by Gunroar:Cannon()
Wed Apr 14, 2021 8:55 am
Forum: Libraries and Tools
Topic: An Easy to Integrate In-Game Console
Replies: 2
Views: 147

Re: An Easy to Integrate In-Game Console

Yeah!! I totally fond it useful. I've wanted something like this for a while.
by Gunroar:Cannon()
Sun Apr 11, 2021 12:44 pm
Forum: Support and Development
Topic: Which android sdk version to use for android app
Replies: 0
Views: 68

Which android sdk version to use for android app

Hellö all, as you can see here, I'm having some trouble :cry: and wanted someone to agree to compile my app, but it seems people don't have the time to, understandable :o: :nyu:

So then which/download link for the android sdk version to use to make an app, It seems hard to find.
by Gunroar:Cannon()
Sun Apr 11, 2021 9:36 am
Forum: General
Topic: Yo look at this! :)
Replies: 7
Views: 880

Re: Can someone help me to compile my apk

Hmmm... I see. Could someone at least give me the link to download the proper version of android SDK. I'll see if I can hustle :cry:
by Gunroar:Cannon()
Sun Apr 11, 2021 9:30 am
Forum: General
Topic: Checking if anyone has got JUMPER to work recently?
Replies: 8
Views: 430

Re: Checking if anyone has got JUMPER to work recently?

If your problem is invalid map, I had that problem too because my map wasn't an array (had negative x and y values) and at one point the values of each map held a class value, not into or string, in them so it didn't work for jumper. I then removed the array check in jumper/core/assert.isMap and mad...
by Gunroar:Cannon()
Wed Apr 07, 2021 7:19 pm
Forum: Games and Creations
Topic: Among Drip
Replies: 8
Views: 4277

Re: Among Drip

??? Am I missing something?
by Gunroar:Cannon()
Tue Apr 06, 2021 7:48 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 801767

Re: What's everyone working on? (tigsource inspired)

Working on a mobile multiplayer shooter that sees you playing as a gopher(?). Practicaly done but having trouble compiling apk, if you can help me if you want.
Gore is optional :crazy:
by Gunroar:Cannon()
Tue Apr 06, 2021 7:42 am
Forum: General
Topic: Yo look at this! :)
Replies: 7
Views: 880

Re: Can someone help me to compile my apk

Let me put some pictures to intrigue someone to help :rofl:
Not complete yet, still needs to be --cleaned-- but practicaly complete, "cleaning" could take 1 day.