Search found 405 matches

by Gunroar:Cannon()
Fri Jul 23, 2021 10:11 am
Forum: General
Topic: Ideas on speeding up history generation process?
Replies: 8
Views: 837

Re: Ideas on speeding up history generation process?

Like you said, load history when a character spawns, but have an individual store the history of other characters in itself, so they can react individually from there. (Sorry, missed this) That's pretty neat, storing history of other characters, but may actually be harder than generating an actual ...
by Gunroar:Cannon()
Fri Jul 23, 2021 4:48 am
Forum: Support and Development
Topic: Code editor for android phone.
Replies: 2
Views: 109

Re: Code editor for android phone.

I used ES file explorer's editter, which had some good functionality, though after an update it became... weird (typing to fast would cause it to glitch and it couldn't do lua syntax). Quick edit is also pretty good, though sometimes resume session and space indentation doesn't work. They all have t...
by Gunroar:Cannon()
Thu Jul 22, 2021 10:09 pm
Forum: General
Topic: Ideas on speeding up history generation process?
Replies: 8
Views: 837

Re: Ideas on speeding up history generation process?

Wow, ambitious! I think this is basically how Dwarf Fortress got started. ;) Haha, yeah, thnx, ambitious :rofl: . Maybe that's a little how it started (but I do know the whole history idea started with the creator keeping track of killed goblins and kills made by goblins in one of his younger games...
by Gunroar:Cannon()
Wed Jul 21, 2021 10:57 am
Forum: General
Topic: Ideas on speeding up history generation process?
Replies: 8
Views: 837

Re: Ideas on speeding up history generation process?

Decided to reduce population drastically at start (10 per clan/species), might still change it. Population increases to around 75(from 40) in the next 3 years or so. Currently it seems I have drakons(dragons) losing to elephants, elephants as canibals and elves(elfs?) equipping chairs as clothing :P
by Gunroar:Cannon()
Wed Jul 21, 2021 10:50 am
Forum: General
Topic: Terraria TD dev log
Replies: 2
Views: 252

Re: Terraria TD dev log

RocketSocketGames wrote: Tue Jul 20, 2021 10:27 pm i then made the character have a tool to hold. i just made it use the same variables as the character and voila!
Nice technique!
TD as in tower defense (or as in taco deliciouso) :huh: ? Thumbs...:up:!
by Gunroar:Cannon()
Wed Jul 21, 2021 10:45 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 275
Views: 591935

Re: Distributing your games (making a .love file)

whats a modern way of doing this? Is it the .love file or exe(or something else I may be missing)? If it's the .love file then I just zip everything in the folder the "game" is in then change its extension name from ".zip" to ".love". Works vice versa for me too :P . E...
by Gunroar:Cannon()
Sun Jul 18, 2021 4:55 pm
Forum: General
Topic: Ideas on speeding up history generation process?
Replies: 8
Views: 837

Re: Ideas on speeding up history generation process?

you're lowkey a genius :O Hahah, :rofl:, thnx alot, I guess. But I can't take that much credit because it's not that complicated tho...probably. Just loading up a bunch of creatures interacting with the world which is just made up of a set of rules, then they just do their own thing. :P I thought o...
by Gunroar:Cannon()
Fri Jul 16, 2021 6:40 pm
Forum: General
Topic: Ideas on speeding up history generation process?
Replies: 8
Views: 837

Ideas on speeding up history generation process?

I started something that generates history by making a bunch of people from different species(100 each), and letting them run around and reproduce(in a "simple" context, the map is literally just a 1D array with list of places, and actions are printed out to a log file) and do actions and ...
by Gunroar:Cannon()
Fri Jul 16, 2021 6:03 pm
Forum: General
Topic: Funny quotes
Replies: 1
Views: 711

Re: Funny quotes

I remember one thing where a 9? 8? 10? year old person asked a question(in ports, I think) and then got an answer, and then was so happy. It was hilariously cute(or disturbing, if he lied about his age :rofl: ), though I looked, I can't seem to find it again. Any one seen it?
by Gunroar:Cannon()
Fri Jul 16, 2021 5:42 pm
Forum: General
Topic: [Philosophy] Are items just mobs that don't move?
Replies: 8
Views: 1307

Re: [Philosophy] Are items just mobs that don't move?

To me, this seems a bit more like animate vs. inanimate or organic vs. inorganic to be honest. robots would be mobs that could corrode, and star trek, as an example, had bio-neural gel packs that were items embedded into a starship... but could be infected and "be ill". same with healing ...