Search found 604 matches

by Gunroar:Cannon()
Tue Oct 26, 2021 6:47 pm
Forum: Libraries and Tools
Topic: Some thoughts on a GB Studio style development environment for Love and Lua...
Replies: 14
Views: 2132

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Nice! Does it have it's own scripting lingo like GM or Godot, is it possible to script in the editor, even in lua?
by Gunroar:Cannon()
Tue Oct 26, 2021 1:34 pm
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 85
Views: 6516

Re: Mars Lander. Any collaborators? Noobs welcome.

Looks pretty okay, though a little bit too pink. Ehmm...I use a limited palette called Metal Mix. Try {183/255, 90/255,45/255}. I made that colour from the palette choices, but it still may not work. I dunno.
by Gunroar:Cannon()
Tue Oct 26, 2021 10:37 am
Forum: Support and Development
Topic: Setting a Windfield collision type for colliders generated from a table
Replies: 3
Views: 1815

Re: Setting a Windfield collision type for colliders generated from a table

meaningless [C]ode wrote: Mon Oct 25, 2021 11:23 pm Thank you so much! I actually hadn't figured this out yet, and was just resigning myself to having to use an object layer in Tiled when I saw your response, so it made my evening!
Glad to help. It's easy to overlook the littlest things :ultrahappy:
by Gunroar:Cannon()
Mon Oct 25, 2021 1:50 pm
Forum: Support and Development
Topic: Setting a Windfield collision type for colliders generated from a table
Replies: 3
Views: 1815

Re: Setting a Windfield collision type for colliders generated from a table

However, I say I mostly understand it because the problem I'm running into is actually setting the type of these colliders to be 'static'. I know normally you'd use :setType('static') but currently I'm not sure which variable I need to actually set to static, or where in the loop to do it. Oh, wow,...
by Gunroar:Cannon()
Mon Oct 25, 2021 7:14 am
Forum: Support and Development
Topic: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?
Replies: 5
Views: 1275

Re: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?

These are all in the General subforum. That means I'm asking people's personal opinion on something. I can't ask google "What do you think of my health bar?" :rofl: though I could ask ... bing! (Haha, no :P ) (I learned 75% of my coding skills from google, me and google are old frenemies. ...
by Gunroar:Cannon()
Sun Oct 24, 2021 11:06 pm
Forum: Support and Development
Topic: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?
Replies: 5
Views: 1275

Re: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?

GVovkiv wrote: Sun Oct 24, 2021 10:41 pm
Gunroar:Cannon() wrote: Sun Oct 24, 2021 10:17 pm And try some research first :) :P
Kinda funny to hear it from you
:rofl: Why? I do try. Any thread example where I did this?
by Gunroar:Cannon()
Sun Oct 24, 2021 10:17 pm
Forum: Support and Development
Topic: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?
Replies: 5
Views: 1275

Re: How can I change the size of map, which I created in Tiled, by Simple-Tiled-Implementation library in Love?

Hellooo. First use [code][/code] tags instead of [quote] for code. And try some research first :) :P https://love2d.org/forums/viewtopic.php?t=80159 - sti scaling stuff https://love2d.org/forums/viewtopic.php?t=84544 - camera sti stuff http://love2d.org/forums/viewtopic.php?t=88704 - collsion sti st...
by Gunroar:Cannon()
Sun Oct 24, 2021 4:52 pm
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 85
Views: 6516

Re: Mars Lander. Any collaborators? Noobs welcome.

I'd personally like to see the code being more organized into objects instead of having createobjects.lua, drawobjects.lua and the logic being in main.lua. I get the argument that self might be a bit complicated for total beginners but having stuff organized into their own files doesn't mean you ha...
by Gunroar:Cannon()
Sun Oct 24, 2021 7:21 am
Forum: Games and Creations
Topic: Grumpy NES emulator
Replies: 12
Views: 11253

Re: Grumpy NES emulator

ReFreezed wrote: Sun Oct 24, 2021 12:09 am Then I died to spikes. lol
Heheh...megaman.