![Neko :neko:](./images/smilies/ms-neko.png)
Search found 61 matches
- Thu Apr 29, 2010 12:06 pm
- Forum: Games and Creations
- Topic: Lovely Supertux
- Replies: 14
- Views: 7392
Re: Lovely Supertux
I knew, but I never figured out before how this should work. So I didn't use these before. ![Neko :neko:](./images/smilies/ms-neko.png)
![Neko :neko:](./images/smilies/ms-neko.png)
- Thu Apr 29, 2010 10:02 am
- Forum: Games and Creations
- Topic: Lovely Supertux
- Replies: 14
- Views: 7392
Re: Lovely Supertux
dt is delta time?
Well, from what i found on big G, multiplying the delta time with the movement should work.
Well, from what i found on big G, multiplying the delta time with the movement should work.
- Thu Apr 29, 2010 7:20 am
- Forum: Games and Creations
- Topic: Lovely Supertux
- Replies: 14
- Views: 7392
Re: Lovely Supertux
In my opinion, Mario physics works similar to following: Y-acceleration isn't calculated, you have something like 3 fixed velocity rates for running, walking and stopping running. Let's say 1 Pixel for two game loop cycles, 1 for one game loop cycles and 2 in a gameloop cycle. Same with jumping, if ...
- Mon Jan 25, 2010 10:23 pm
- Forum: General
- Topic: GunFu Deadlands
- Replies: 6
- Views: 3261
Re: GunFu Deadlands
anyway, i found this game some days ago and i have to say it is awesome.
- Sat Jan 16, 2010 8:44 pm
- Forum: Support and Development
- Topic: Radiant and the origin position.
- Replies: 2
- Views: 2842
Re: Radiant and the origin position.
Ah, Image rad origin = image origin. Got it, thanks! ![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)
- Sat Jan 16, 2010 8:09 pm
- Forum: Support and Development
- Topic: Radiant and the origin position.
- Replies: 2
- Views: 2842
Radiant and the origin position.
using love.graphics.draw(img,x,y,r,1,1,0,0)
Is it wanted that changing the radiant value changes also the origin of the image?
Or did i miss something new?
Is it wanted that changing the radiant value changes also the origin of the image?
Or did i miss something new?
- Tue Jan 12, 2010 6:34 pm
- Forum: General
- Topic: Maybe you (Rude :P) should update...
- Replies: 7
- Views: 5221
Re: Maybe you (Rude :P) should update...
Nah, i ain't using a framework creating framework that creates stuff with such ... unorthodox names. ![Monocle :monocle:](./images/smilies/ms-monocle.png)
![Monocle :monocle:](./images/smilies/ms-monocle.png)
- Tue Jan 12, 2010 5:16 pm
- Forum: General
- Topic: Maybe you (Rude :P) should update...
- Replies: 7
- Views: 5221
Re: Maybe you (Rude :P) should update...
![Ultrashocked :ultrashocked:](./images/smilies/ms-ultra-shocked.png)
You could put his name in the Tools and Libs part, which also should be updated.
![Glee ^^](./images/smilies/ms-glee.png)
- Mon Jan 11, 2010 10:01 pm
- Forum: General
- Topic: Maybe you (Rude :P) should update...
- Replies: 7
- Views: 5221
Re: Maybe you should update...
dun dun duuunnnn ![ROFL :rofl:](./images/smilies/ms-rofl.png)
![ROFL :rofl:](./images/smilies/ms-rofl.png)
- Mon Jan 11, 2010 3:34 pm
- Forum: General
- Topic: Maybe you (Rude :P) should update...
- Replies: 7
- Views: 5221
Maybe you (Rude :P) should update...
...the 'credits' page. Because there are new team members, but also because you changed some libraries. ![Wink ;)](./images/smilies/ms-wink.png)
![Wink ;)](./images/smilies/ms-wink.png)