Search found 12 matches
- Sat Sep 04, 2021 11:35 pm
- Forum: Games and Creations
- Topic: MADE GAME ENTIRELY WITH MY MOBILE PHONE!! (whereto)
- Replies: 1
- Views: 5083
MADE GAME ENTIRELY WITH MY MOBILE PHONE!! (whereto)
Last year during the lock down (getting to the ending of it), i stumbled upon this lovely game framework(engine). Also saw that there was an android version of it. So i gave it a go, i started learning lua and love2d for a few months from mainly blog tutorials and the forum Q and A's. SO i present m...
- Fri Nov 06, 2020 6:05 am
- Forum: Support and Development
- Topic: Drawing player object in relation to STI maps?
- Replies: 1
- Views: 5984
Re: Drawing player object in relation to STI maps?
Sorry for the wait. For your first question well I will give tips on how I did my enemies spawning with sti spawnEnemyLoc ={} function spawnEnemy(map) local kn= map.objects for i,v in pairs(kn) do if v.name=="spawnEnemy1" then spawnEnemyLoc[1]=v end if v.name=="spawnEnemy2" then ...
- Wed Sep 23, 2020 10:26 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 755433
Re: Simple Tiled Implementation - STI v1.2.3.0
Haha I just figured a hack for it I did map:resize(width+width ,height + height) I know its a stupid one. BTW let me clerify my self, I know about the map:resize and I know by default its the windows dimension, but you see I am tryiny to use gamera.lua with your sti even after you sad its not really...
- Wed Sep 23, 2020 9:22 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 755433
Re: Simple Tiled Implementation - STI v1.2.3.0
Pls can you put it to code or explain more, I am a beginner
- Wed Sep 23, 2020 8:30 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 755433
Re: Simple Tiled Implementation - STI v1.2.3.0
Pls need help I have every thing working... Mostly The Collision Camera Movement Sti... But when I try using 0.7 or any 0.x value as sxx for my scale, the sti canvas gets cut of from the right and bottom, what other way do I fix the zooming out according to my code method, any help will be much appr...
- Thu Sep 17, 2020 1:04 pm
- Forum: Support and Development
- Topic: 2 if statements
- Replies: 3
- Views: 2946
Re: 2 if statements
Sorry am a noob but I do it like this
don't know if its the right way but it works
if AAAAAAAA then
if AAAAAAAB then
love.graphics.print("bladi bladi")
end
end
Hope it helps
don't know if its the right way but it works
if AAAAAAAA then
if AAAAAAAB then
love.graphics.print("bladi bladi")
end
end
Hope it helps
- Thu Sep 17, 2020 12:42 pm
- Forum: Support and Development
- Topic: Love pdf
- Replies: 2
- Views: 5663
Re: Love pdf
May I ask why you need a PDF, because I haven't really seen any.
Probably you need the tutorial offline, I would suggest that you follow sheepollution's tutorial if you are a beginner, then save them for offline use or save as pdf or something.
https://sheepolution.com/learn/book/contents
Probably you need the tutorial offline, I would suggest that you follow sheepollution's tutorial if you are a beginner, then save them for offline use or save as pdf or something.
https://sheepolution.com/learn/book/contents
- Thu Sep 17, 2020 12:05 pm
- Forum: Support and Development
- Topic: STI with Bump plugin
- Replies: 21
- Views: 29721
Re: STI with Bump plugin
I am sorry. Am a new user plus am on mobile and my browser is backwards
- Tue Sep 15, 2020 7:27 am
- Forum: Support and Development
- Topic: STI with Bump plugin
- Replies: 21
- Views: 29721
Re: STI with Bump plugin
And set a variable called bump to require bump:
local bump = require "map.bump"
local bump = require "map.bump"
- Mon Sep 14, 2020 2:33 pm
- Forum: Support and Development
- Topic: sti bump.lua plugin conctenate error
- Replies: 2
- Views: 6300
Re: sti bump.lua plugin conctenate error
the code require 'conf'; require 'vars'; bump = require 'maps/bump'; loc= require("maps/lv1") local sti = require "maps" local world = bump.newWorld() function love.load() test = love.audio.newSource("audio/03 Towering Chieftain.mp3","static") map = sti(loc ,...