Search found 8 matches

by philfaint
Wed Oct 21, 2020 1:04 pm
Forum: Support and Development
Topic: Console clear screen
Replies: 1
Views: 4090

Console clear screen

Hello, i've been printing some values to console, like fps for instance, but it writes it in a new line every second (used print()). Is there any way to clear the console to make it print value on the same position in console, clearing the screen in between? I tried to use os.execute('cls'), but it ...
by philfaint
Fri Oct 16, 2020 2:01 pm
Forum: Support and Development
Topic: Touchmoved function
Replies: 4
Views: 5489

Re: Touchmoved function

Came up with a solution of detecting multitouch based on the X and Y area of the screen, where the finger touched it. Reverted back to my previous code, felt like managing those indexes would turn into a mess. Also, haven't found a way to differentiate touches, when one was released, and second turn...
by philfaint
Mon Oct 12, 2020 10:32 am
Forum: Support and Development
Topic: Touchmoved function
Replies: 4
Views: 5489

Re: Touchmoved function

omg, one typo made me nervous for the entire day. Thank you a lot! I still have another questions are about the touch functions: 1) How can I access the values of x, y, dx, dy? I tried this for my code inside draw method: love.graphics.printf("touchesx: " .. tostring(touches['x']), 0, 30, ...
by philfaint
Sun Oct 11, 2020 8:36 pm
Forum: Support and Development
Topic: Touchmoved function
Replies: 4
Views: 5489

Touchmoved function

Hello, I've been trying to make a rectangle move on mobile devices using touch functions, but failed :) Can someone please explaing me: 1) how can I access values returned by callback functions, like touchmoved, or touchpressed - x, y, dx and dy? I tried to create new tables, and pass values from th...
by philfaint
Sun Oct 11, 2020 1:25 pm
Forum: Ports
Topic: iOs liblove build failed
Replies: 2
Views: 26458

Re: iOs liblove build failed

awesome, thank you a lot!
by philfaint
Sat Oct 10, 2020 1:55 pm
Forum: Ports
Topic: iOs liblove build failed
Replies: 2
Views: 26458

iOs liblove build failed

Hello,

I'm using macos catalina 10.15.7, xcode 12.0.1 and downloaded source love for ios 11.3, but can't build it as it fails on building liblove-ios. Please see attached screenshot, tbh error seem weird. Can someone please help me with solving this issue?

Thanks!
by philfaint
Thu Jul 02, 2020 11:57 am
Forum: Support and Development
Topic: Rectangle/Character Movement: How it works under the hood?
Replies: 7
Views: 5559

Re: Rectangle/Character Movement: How it works under the hood?

thank you for the answers. I guess I understood, but still when I remove *dt from the expression, rect moves smoothly to the desired position. In this case how do I make the rect instantly jump to another position? Like rectY + 500 and stop there? Is there any other key method I need to use for it?
by philfaint
Wed Jul 01, 2020 6:41 pm
Forum: Support and Development
Topic: Rectangle/Character Movement: How it works under the hood?
Replies: 7
Views: 5559

Rectangle/Character Movement: How it works under the hood?

Hello, sorry for a noobie question, but I've recently started learning game development and got stuck with an issue that I don't understand: why character or any other object movement works gradually. If we take this simple code: rectDY = 500 function love.update(dt) if love.keyboard.isDown('w') the...