Search found 28 matches

by weilies
Sat Oct 23, 2010 9:30 am
Forum: Support and Development
Topic: Discussion: Game Flow Management
Replies: 3
Views: 2820

Discussion: Game Flow Management

hi all, Would like to open a discussion that "may-be" most of us will fast the issue. "How to make our code more friendly, expandable, readable when deal with Game Flow Management" (in General) Game Flow can be - SplashScreen - MainMenu - Game Over - Game Starting - Game Running ...
by weilies
Tue Oct 19, 2010 12:02 am
Forum: General
Topic: Love - iPhone?
Replies: 5
Views: 5255

Re: Love - iPhone?

kikito wrote:Forum search before attempting this at home, kids!
http://love2d.org/forums/search.php?key ... mit=Search

I did a search, I swear
But i don't see any relevant topic
by weilies
Mon Oct 18, 2010 10:02 am
Forum: General
Topic: Love - iPhone?
Replies: 5
Views: 5255

Love - iPhone?

Any plan from the creator to make the framework develop iPhone app?
by weilies
Sun Oct 17, 2010 11:28 am
Forum: Support and Development
Topic: Possible? Stop Physic Force applied
Replies: 7
Views: 6260

Re: Possible? Stop Physic Force applied

Yes, but no, I prefer to use Wht the framework provided rather to dirty my hand on my own throw ball logic My gameplay is based on angle and force user selected, throw a ball and see how far it can goes And if my ball hit ground and a superpower item on the ground, mean my ball touch the superpower ...
by weilies
Sun Oct 17, 2010 7:18 am
Forum: Support and Development
Topic: Possible? Stop Physic Force applied
Replies: 7
Views: 6260

Re: Possible? Stop Physic Force applied

i figure out a way which is NOT to trigger following function "world:update(dt)" -- callback every frame function love.update(dt) if haltPhysic ~= 1 then world:update(dt) end it's JUST THAT SIMPLE!!! and still we can apply ball.b:applyForce(20000, 2000 * -1) behind the scene and afterthe a...
by weilies
Sun Oct 17, 2010 6:00 am
Forum: Support and Development
Topic: Possible? Stop Physic Force applied
Replies: 7
Views: 6260

Re: Possible? Stop Physic Force applied

Destroy method seems like "destroy" my window, my whole app crashed code function love.update(dt) world:update(dt) if love.keyboard.isDown("p") then --press the left arrow key to push the ball to the left ball.b:applyForce(horiForce, vertForce * -1) text = 'press b'.."\n&quo...
by weilies
Sat Oct 16, 2010 11:19 am
Forum: Support and Development
Topic: Possible? Stop Physic Force applied
Replies: 7
Views: 6260

Re: Possible? Stop Physic Force applied

hi Robin,

Not kinda understand your suggestion.
Can you run my attached lua?

Once you run it, press "b" and it will move to top right
I believe you can visualize after you run my script
The keypoint is to "stop" after the "applyForce" applied
by weilies
Sat Oct 16, 2010 10:56 am
Forum: Support and Development
Topic: Possible? Stop Physic Force applied
Replies: 7
Views: 6260

Possible? Stop Physic Force applied

i have applied the following code

Code: Select all

ball.b:applyForce(5000, -1000)
the ball move right top, my question is
is it possible to stop the ball from moving? or How to stop for 5 seconds
Then continue the force again

Thanks for the guide
by weilies
Sat Oct 16, 2010 6:53 am
Forum: Support and Development
Topic: HUMP camera lib script question
Replies: 2
Views: 2305

HUMP camera lib script question

hi vrld, Some question bout your camera script. Thanks for your guide all the time, especially the scripts provided i have created a simple script, where arrow keys control my ball movement, WSAD keys control camera movement And on right top corner, i show my debug messages, where they will always s...
by weilies
Sat Oct 16, 2010 4:28 am
Forum: Support and Development
Topic: Attempt to perform Arithmetic on Global var
Replies: 3
Views: 4715

Re: Attempt to perform Arithmetic on Global var

mikembley wrote:Where and how have you declared the temp variable?
found it!
looks like every variable need to be declare in

Code: Select all

function love.load()

end
before we use.