Search found 4 matches

by wirago
Mon Jun 22, 2020 8:41 am
Forum: Games and Creations
Topic: Feudal Kingdoms - One Kickstarter Week Left
Replies: 3
Views: 11109

Feudal Kingdoms - One Kickstarter Week Left

For quite some time now our small team Blood And Pixels is developing it's first commercial game: https://www.bloodpixels.com/wp-content/uploads/2020/04/title2-1024x445.png Feudal Kingdoms is a turned based medieval grand strategy game which expands the limits of the genre by adding more depth to th...
by wirago
Mon May 25, 2020 9:44 am
Forum: Support and Development
Topic: Window Icon does not change
Replies: 2
Views: 3215

Re: Window Icon does not change

ReFreezed wrote: Mon May 25, 2020 3:58 am The image may be too big. Maybe try if a 32x32 or 16x16 image works. What OS are you using?
Tried with 32x32 and 16x16. No changes
Using Win10

EDIT:
Nvm. it works at the PC of one of my colleagus with the 64x64 icon. Need to check stuff on my side as it seems
by wirago
Sun May 24, 2020 12:26 pm
Forum: Support and Development
Topic: Window Icon does not change
Replies: 2
Views: 3215

Window Icon does not change

So I am trying to change the window icon accordiung to https://love2d.org/wiki/Config_Files function love.conf(t) [...] t.window.icon = 'graphics/icon.png' end The icon.png is a fairly simple 64x64px 6kb .png file. But the game icon still stays the same default Löve2D icon. Any suggestions what's wr...
by wirago
Mon May 18, 2020 11:44 am
Forum: Support and Development
Topic: Patch management - best practice
Replies: 1
Views: 1608

Patch management - best practice

As we are moving towards our first release we are thinking about how to release patches in the best way. Our game consists of many many files - obviously - but do we have to pack and release the complete .exe file if we make a change in a single .lua file, or is there a better way to distribute smal...