Search found 39 matches
- Tue Aug 15, 2023 7:49 pm
- Forum: Support and Development
- Topic: I'm having problems with collisions in my game
- Replies: 2
- Views: 2442
Re: I'm having problems with collisions in my game
For the scaling problem (assuming you're using pixel-art) use love.graphics.setDefaultFilter('nearest', 'nearest') For the collision problem, I recommend just switching to something simpler like bump . It is fast, comes with several ways to handle resolution, and is generally good for axis-aligned p...
- Tue Aug 15, 2023 7:34 pm
- Forum: General
- Topic: Architecture
- Replies: 7
- Views: 10829
Re: Architecture
I just do whatever I want, which is probably not a good idea, since it makes my projects look like this: Untitled.png Please ignore the fact I have polygon, levelpolygon, flowlevelpolygon and special polygon LOL, this is totally reminding me of my first "big" project where my scope just c...
- Tue Aug 15, 2023 7:27 pm
- Forum: General
- Topic: Roguelikes
- Replies: 7
- Views: 4762
Re: Roguelikes
I love working on the terrain generation, but I really should get back to updating the game. :) Reminds me of when I made zero progress on my game for an entire month because I fell into a rabbit hole of trying to make beautiful particle systems and shaders. It's always something with gamedev :ultr...
- Tue Aug 15, 2023 7:08 pm
- Forum: General
- Topic: t.window.borderless
- Replies: 2
- Views: 938
Re: t.window.borderless
Please provide either a .love or a sample of the code that isn't working. Also, you should post requests for help under "Support & Development" in the future.
- Tue Aug 15, 2023 7:04 pm
- Forum: General
- Topic: Architecture
- Replies: 7
- Views: 10829
Re: Architecture
I'm wanna try create my own game in lua, but doesn't have experience with non-typed languages. Did you mean interpreted languages (vs. compiled)? I think we're just confusing semantics, I've always referred to them as static/dynamically-typed or strong/weak languages. Anyway, that has very little t...
- Fri Aug 04, 2023 1:12 am
- Forum: General
- Topic: Is Love2D really for me?
- Replies: 21
- Views: 23626
Re: Is Love2D really for me?
... Well, I certainly didn't intend to start a debate here. I'm not asserting that there is an objectively superior method of game development, or that my preferences should apply to everyone (hence "in my opinion","to me","from my view"). I'll respond to a few of your...
- Thu Aug 03, 2023 9:30 pm
- Forum: General
- Topic: Is Love2D really for me?
- Replies: 21
- Views: 23626
Re: Is Love2D really for me?
A game is more or less just a collection of problems, each requiring some sort of solution, and Love2d has helped me understand just how much is going on "behind the scenes" in even a very basic game. Even if you keen more to frameworks, it's always good idea to use/check engines from tim...
- Thu Aug 03, 2023 8:58 pm
- Forum: General
- Topic: platformer help
- Replies: 2
- Views: 1262
Re: platformer help
It's definitely good idea to keep components/libraries separated as duaner demonstrated above. You're thinking in the right direction by modularizing your codebase. I would also humbly suggest some form of state-management, such as kikito's gamestate library. You will save yourself a lot of headache...
- Mon Jul 17, 2023 10:20 pm
- Forum: General
- Topic: Is Love2D really for me?
- Replies: 21
- Views: 23626
Re: Is Love2D really for me?
If you like programming, I think Love will improve your coding habits quicker than other engines. It doesn't hold your hand, and if you (like me) suffer from scope-creep while developing you will be forced to rectify your own mistakes, over and over. You have to experiment and tinker and read docume...
- Thu Jul 13, 2023 10:01 pm
- Forum: General
- Topic: What are some good projects for beginner Game Devs?
- Replies: 8
- Views: 1988
Re: What are some good projects for beginner Game Devs?
I recommend following along a simple tutorial like Challacade's 2021 guide on YouTube if you're just starting out. Then you can move into game-jams or Pong like the others suggested.
When you get stuck, try to use documentation and experimentation to solve it on your own first. Good luck!
When you get stuck, try to use documentation and experimentation to solve it on your own first. Good luck!