Search found 3 matches

by ikarius
Fri Feb 21, 2020 3:45 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 851
Views: 373534

Re: Simple Tiled Implementation - STI v1.2.3.0

Thanks for your quick reply. I succeeded adding static components by creating custom layers and adding manually all needed physics, so I think I am on the good path. But I'm creating a lot of custom layers (one per static object). Is it OK to create a layer for every object in the game ? Plus, I do...
by ikarius
Fri Feb 21, 2020 2:39 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 851
Views: 373534

Re: Simple Tiled Implementation - STI v1.2.3.0

Thanks for your quick reply. I succeeded adding static components by creating custom layers and adding manually all needed physics, so I think I am on the good path. But I'm creating a lot of custom layers (one per static object). Is it OK to create a layer for every object in the game ? Plus, I don...
by ikarius
Fri Feb 21, 2020 1:13 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 851
Views: 373534

Re: Simple Tiled Implementation - STI v1.2.3.0

Hi there, I'm quite new to STI and I'm currently using it successfully to create maps with some collision inside (with Box2d). A quick question though: after init, when I have loaded and displayed all the layers, it is a good idea to "update" a layer to add some collidable tiles ? I want t...