Search found 1174 matches

by darkfrei
Fri Apr 19, 2024 5:16 pm
Forum: Libraries and Tools
Topic: Rasterizing polygons into images
Replies: 5
Views: 467

Re: Rasterizing polygons into images

RNavega wrote: Fri Apr 19, 2024 12:30 am for every pixel of the image, it loops through every segment of the polygon to see which has the nearest distance.
I've made this exactly same way! But for not closed polyline:
viewtopic.php?p=243686#p243686

Image
by darkfrei
Wed Apr 17, 2024 7:15 am
Forum: Libraries and Tools
Topic: Rasterizing polygons into images
Replies: 5
Views: 467

Re: Rasterizing polygons into images

Wow! Very nice!
I've tried to make the d-string parser, but it was always bad, there are too much variations how you can write the same vectors.
by darkfrei
Fri Apr 12, 2024 12:54 pm
Forum: Libraries and Tools
Topic: Global environment browser
Replies: 3
Views: 194

Re: Global environment browser

Nice!
by darkfrei
Fri Mar 29, 2024 7:14 pm
Forum: General
Topic: How can I learn Lua and Love2D?
Replies: 4
Views: 483

Re: How can I learn Lua and Love2D?

skullmangor wrote: Thu Mar 28, 2024 12:34 am Tho I have some difficulties guessing where to start, should I start by learning and mastering Lua first?
Lua in 15 minutes:
https://tylerneylon.com/a/learn-lua/
by darkfrei
Fri Mar 29, 2024 6:53 pm
Forum: Games and Creations
Topic: Particle collisions (with cache)
Replies: 4
Views: 5609

Re: Particle collisions (with cache)

麻猫和黄猫 wrote: Thu Mar 28, 2024 4:54 pm hi,i am from china , your game its the only one i can understand in this fourm, its very helpul ,i must say thanks to you
Thanks! I am learning how to code and I've made alot of small programs: https://github.com/darkfrei/love2d-lua-tests
by darkfrei
Sun Mar 24, 2024 11:09 am
Forum: Libraries and Tools
Topic: Parabola functions in Lua
Replies: 10
Views: 87826

Re: Parabola functions in Lua

The parabola is given by focus and directrix. Finding the roots of parabola for given high y: function getFocusParabolaRoots (fx, fy, y) -- focus, horizontal line -- (directrix dirY is global) local h = fx -- x shift local p = -(dirY-fy)/2 -- always negative for voronoi local k = (fy - p) - y -- (fy...
by darkfrei
Wed Mar 13, 2024 8:15 am
Forum: Libraries and Tools
Topic: PNG to outline/contour x,y coordinates - python script
Replies: 3
Views: 786

Re: PNG to outline/contour x,y coordinates - python script

ChatGPT can make Lua / Love2D code as well, also translate one language to other. With mistakes, that is hard to find, yeah.
by darkfrei
Wed Mar 13, 2024 8:09 am
Forum: Support and Development
Topic: push and pop for graphics ?
Replies: 8
Views: 6727

Re: push and pop for graphics ?

[...] You've bumped a 10 year old thread. love.graphics.push ("all") was added to love 9 years ago and does what the OP asks, you should use it instead of that code. Almost 10 years. But we read the wiki graphics.pop yesterday and there was a problem: no information about the color stacki...
by darkfrei
Tue Mar 12, 2024 5:41 pm
Forum: Support and Development
Topic: push and pop for graphics ?
Replies: 8
Views: 6727

Re: push and pop for graphics ?

local function graphicsPushPopGenerator() local states = {} local graphicsPush = function() local currentState = { color = {love.graphics.getColor()}, -- must be table lineWidth = love.graphics.getLineWidth(), pointSize = love.graphics.getPointSize() } table.insert(states, currentState) end local g...
by darkfrei
Tue Mar 12, 2024 3:48 pm
Forum: General
Topic: Gradients (gradient as fill)
Replies: 10
Views: 1853

Re: Gradients (gradient as fill)

Meshes seem to be unnecessary complicated for my use - I am neither using images, nor canvas. I am working with 2D, not 3D. I am drawing polygons directly and using physics functions. I can simulate gradients via repeated drawing of multiplied polygons, but I will have to benchmark performance here...