Search found 1176 matches
- Sun Apr 21, 2024 6:58 pm
- Forum: Libraries and Tools
- Topic: Voronoi Fortune Additional Events in Lua
- Replies: 1
- Views: 137
Re: Voronoi Fortune Events
Event 6: Parabola vertex event. Subdivide arc (u10, u8) to arc (u10, u11), flat (u11, u12) and arc (u12, u8). Same way with the second arc. Now the Beachlines-array looks like: (u10, u11, u12, u8, u13, u14, u9) voronoi-1-7.png Event 7: voronoi-1-8.png Event 8: voronoi-1-9.png Event 9: voronoi-1-10....
- Sun Apr 21, 2024 6:50 pm
- Forum: Libraries and Tools
- Topic: Voronoi Fortune Additional Events in Lua
- Replies: 1
- Views: 137
Voronoi Fortune Additional Events in Lua
I've tried to make the Fortune's algorithm in Lua, but within limited frame, so it needs flat beach line and several new events: Event 1: First site event. Creating frame with x, y, w, h and finding any highest site (point with x, y). Adding first site to the diagram. Creating the beach line, first ...
- Fri Apr 19, 2024 5:16 pm
- Forum: Libraries and Tools
- Topic: Rasterizing polygons into images
- Replies: 5
- Views: 1158
Re: Rasterizing polygons into images
- Wed Apr 17, 2024 7:15 am
- Forum: Libraries and Tools
- Topic: Rasterizing polygons into images
- Replies: 5
- Views: 1158
Re: Rasterizing polygons into images
Wow! Very nice!
I've tried to make the d-string parser, but it was always bad, there are too much variations how you can write the same vectors.
I've tried to make the d-string parser, but it was always bad, there are too much variations how you can write the same vectors.
- Fri Apr 12, 2024 12:54 pm
- Forum: Libraries and Tools
- Topic: Global environment browser
- Replies: 3
- Views: 786
- Fri Mar 29, 2024 7:14 pm
- Forum: General
- Topic: How can I learn Lua and Love2D?
- Replies: 4
- Views: 583
Re: How can I learn Lua and Love2D?
Lua in 15 minutes:skullmangor wrote: ↑Thu Mar 28, 2024 12:34 am Tho I have some difficulties guessing where to start, should I start by learning and mastering Lua first?
https://tylerneylon.com/a/learn-lua/
- Fri Mar 29, 2024 6:53 pm
- Forum: Games and Creations
- Topic: Particle collisions (with cache)
- Replies: 4
- Views: 5726
Re: Particle collisions (with cache)
Thanks! I am learning how to code and I've made alot of small programs: https://github.com/darkfrei/love2d-lua-tests
- Sun Mar 24, 2024 11:09 am
- Forum: Libraries and Tools
- Topic: Parabola functions in Lua
- Replies: 10
- Views: 88145
Re: Parabola functions in Lua
The parabola is given by focus and directrix. Finding the roots of parabola for given high y: function getFocusParabolaRoots (fx, fy, y) -- focus, horizontal line -- (directrix dirY is global) local h = fx -- x shift local p = -(dirY-fy)/2 -- always negative for voronoi local k = (fy - p) - y -- (fy...
- Wed Mar 13, 2024 8:15 am
- Forum: Libraries and Tools
- Topic: PNG to outline/contour x,y coordinates - python script
- Replies: 3
- Views: 868
Re: PNG to outline/contour x,y coordinates - python script
ChatGPT can make Lua / Love2D code as well, also translate one language to other. With mistakes, that is hard to find, yeah.
- Wed Mar 13, 2024 8:09 am
- Forum: Support and Development
- Topic: push and pop for graphics ?
- Replies: 8
- Views: 6803
Re: push and pop for graphics ?
[...] You've bumped a 10 year old thread. love.graphics.push ("all") was added to love 9 years ago and does what the OP asks, you should use it instead of that code. Almost 10 years. But we read the wiki graphics.pop yesterday and there was a problem: no information about the color stacki...