Search found 1262 matches

by darkfrei
Wed Apr 23, 2025 7:02 am
Forum: Games and Creations
Topic: Inventory System
Replies: 7
Views: 584

Re: Inventory System

interested_party wrote: Wed Apr 23, 2025 3:38 am I can't figure out the youtube embed... Sorry :(

Code: Select all

[youtube]vgbTIJr4H0o[/youtube]
But you right, it is not intuitive at all. I had the same issue before the other had explained it to me.

If it possible, add the .love file, not just a video.
by darkfrei
Mon Apr 21, 2025 5:24 pm
Forum: Games and Creations
Topic: Points moving on graph
Replies: 9
Views: 2368

Re: Points moving on graph

List of Game Ideas 1. Urban Traffic Manager (Traffic Management Simulator) Genre: Simulator, Puzzle Description: The player manages a city's transportation system, controlling traffic lights, routes, and road signs to minimize congestion and accidents. The goal is to ensure smooth traffic flow as th...
by darkfrei
Fri Apr 18, 2025 4:53 pm
Forum: Games and Creations
Topic: Points moving on graph
Replies: 9
Views: 2368

Re: Points moving on graph

knorke wrote: Mon Apr 14, 2025 2:10 pm your demos are super neat.
are you also working on some bigger project to use them?
Yes, I am makin the game, that needs alot of mechanics, one of them is path following along the graph structure.

https://www.youtube.com/watch?v=GbTO3S_-klM
by darkfrei
Sat Apr 12, 2025 4:48 pm
Forum: Support and Development
Topic: CRT-Effect
Replies: 2
Views: 603

Re: CRT-Effect

shygull wrote: Fri Apr 11, 2025 11:45 pm Hello,

Is there a module I can require that I can use to produce a CRT-Effect?

Thanks

Shygull
Like this?
https://www.shadertoy.com/view/WsVSzV
https://www.shadertoy.com/view/mscBzs
https://www.shadertoy.com/view/DldXWS
https://www.shadertoy.com/view/Ms23DR
by darkfrei
Sat Apr 12, 2025 4:44 pm
Forum: Games and Creations
Topic: Bezier
Replies: 1
Views: 691

Re: Bezier

Is it ok?
2025-04-12T18_44_20-bezier.png
2025-04-12T18_44_20-bezier.png (13.91 KiB) Viewed 665 times
by darkfrei
Mon Apr 07, 2025 6:58 pm
Forum: Games and Creations
Topic: Points moving on graph
Replies: 9
Views: 2368

Re: Points moving on graph

dusoft wrote: Mon Apr 07, 2025 5:19 pm Nice. Did you use some common algorithm such as A*? Sorry, I didn't go through your code, just checked the demo.
No, it's the Dijkstra's algorithm, but id can be changed to A*, if we add the distance to the end point as extra weight.
by darkfrei
Mon Apr 07, 2025 5:14 pm
Forum: Games and Creations
Topic: Points moving on graph
Replies: 9
Views: 2368

Re: Points moving on graph

What are we looking at? Is it based on pathfinding between two points? Yes. 1. There is the graph - the diagram with nodes and edges. Each edge can have multiple points, so the edge can be curved and total length. Also the edges have just only one direction. 2. From nodes to nodes can be find the s...
by darkfrei
Sun Apr 06, 2025 7:52 pm
Forum: Games and Creations
Topic: Points moving on graph
Replies: 9
Views: 2368

Points moving on graph

Small concept how to make the points that moving on the graph.
Animation (118).gif
Animation (118).gif (577 KiB) Viewed 2368 times
by darkfrei
Sat Apr 05, 2025 1:52 pm
Forum: General
Topic: trying to make a rhythm game and have no idea where to go next
Replies: 2
Views: 868

Re: trying to make a rhythm game and have no idea where to go next

cowardlycamper32 wrote: Sat Apr 05, 2025 12:43 pm Hi there.
I'm currently trying to make a small rhythm game and have no idea where to go next.
You can see my current code here: https://github.com/cowardlycamper32/rhythm-tests
however I am unsure of my next steps.
any advice would be appreciated.
Add the .love file please.
by darkfrei
Thu Apr 03, 2025 1:30 pm
Forum: Libraries and Tools
Topic: Voronoi polygons (map generation)
Replies: 14
Views: 9105

Re: Voronoi polygons (map generation)

Thanks, fixed! Works nicely! For anyone interested: left click to add a point/region, right click to delete a region. You are right! But: Left click to add the site; if the site is out of bounding polygon then it will be drawn empty. Right click to remove the selected cell; if nothing is selected, ...