Search found 151 matches

by gcmartijn
Wed Apr 09, 2025 12:57 pm
Forum: Support and Development
Topic: Inquiry: Engine 12.0 Release Timeline
Replies: 6
Views: 1177

Re: Inquiry: Engine 12.0 Release Timeline

Ah thanks, for the info.
by gcmartijn
Wed Apr 09, 2025 12:52 pm
Forum: Support and Development
Topic: Inquiry: Engine 12.0 Release Timeline
Replies: 6
Views: 1177

Re: Inquiry: Engine 12.0 Release Timeline

Answering my own question for some part.

Yes it is working , and I really like the comments about the deprecated functions.
Screenshot 2025-04-09 at 14.50.43.png
Screenshot 2025-04-09 at 14.50.43.png (318.53 KiB) Viewed 1103 times
by gcmartijn
Wed Apr 09, 2025 12:46 pm
Forum: Support and Development
Topic: Inquiry: Engine 12.0 Release Timeline
Replies: 6
Views: 1177

Re: Inquiry: Engine 12.0 Release Timeline

It'll be out when it's ready (but definitely this year). That being said, most of what's left for an official release is polish and documentation. People have successfully released commercial games on Steam that use love 12. Feel free to use it right now if you want - there are nightly builds for d...
by gcmartijn
Sun Mar 16, 2025 8:45 am
Forum: Games and Creations
Topic: Signal From The Stars - Development of a point & click adventure game
Replies: 3
Views: 2080

Re: Signal From The Stars - Development of a point & click adventure game

I think I will indeed make the Engine3 (https://signalfromthestars.com/blog/2020/engine3/) open-source soon, even while the game is still in development. The game itself, however, will not be open-source at this point, as it is still in development. Since this is my first game, I would approach some...
by gcmartijn
Sat Mar 08, 2025 12:39 pm
Forum: Games and Creations
Topic: Signal From The Stars - Development of a point & click adventure game
Replies: 3
Views: 2080

Signal From The Stars - Development of a point & click adventure game

H! After a few years of development, I think I will have my first Love2d game finished in 2026 (depending on donations). I just put the website online, and you are the first to check it out. This wouldn't have been possible without the community. Game name: Signal From The Stars Website: https://sig...
by gcmartijn
Mon Dec 02, 2024 4:57 pm
Forum: Support and Development
Topic: Quad getPixel() or getPixels() not possible ?
Replies: 2
Views: 1300

Re: Quad getPixel() or getPixels() not possible ?

Ah din't know about the quad viewport. Thanks!
by gcmartijn
Sun Dec 01, 2024 8:44 am
Forum: Support and Development
Topic: Quad getPixel() or getPixels() not possible ?
Replies: 2
Views: 1300

Quad getPixel() or getPixels() not possible ?

H!,

I have a quad and need the get the pixels or getPixel, but that is not possible ?

https://love2d.org/wiki/Quad

And https://love2d.org/wiki/love.image.newImageData don't allow a Quad

https://love2d.org/wiki/ImageData

Thanks for the info?
by gcmartijn
Thu Aug 15, 2024 7:30 am
Forum: Games and Creations
Topic: The founders of [redacted] - a free point & click adventure
Replies: 7
Views: 15732

Re: The founders of [redacted] - a free point & click adventure

Cool! Nice! I’ve been working on making such a game as a hobby for several years now (a few hours every week), and I expect to be finished next year. I’m not sure yet what I’m going to use as an interface for touch screens; I’m focusing on desktop initially. I am also dependent on a 2D artist, whom ...
by gcmartijn
Mon Jul 15, 2024 7:12 am
Forum: General
Topic: [SOLVED] Lua Language Server type annotations for rxi/classic classes
Replies: 7
Views: 9514

Re: [SOLVED] Lua Language Server type annotations for rxi/classic classes

Yes that works with

Code: Select all

"Lua.workspace.checkThirdParty": "Apply",
by gcmartijn
Sat Jul 13, 2024 8:43 am
Forum: General
Topic: [SOLVED] Lua Language Server type annotations for rxi/classic classes
Replies: 7
Views: 9514

Re: [SOLVED] Lua Language Server type annotations for rxi/classic classes

Hello, everyone! I've been having a lot of success with the tiny rxi/classic class library. I understand the Lua Language Server has class and type annotations , but I can't seem to make them work with the classic classes. Has anyone had success using a class library with type annotations? How did ...