Search found 11 matches

by churros
Thu Jan 16, 2020 3:38 pm
Forum: Support and Development
Topic: [IMPORTANT] Problem with the game distribution.
Replies: 13
Views: 10057

Re: [IMPORTANT] Problem with the game distribution.

Wait... So it is possible to extract and have access to the source code of Move or Die, Blue Revolver, etc? Sounds a nice way of learn and see how people do things. I recently started a topic related to that: https://love2d.org/forums/viewtopic.php?t=87910 Just look at this 3,500 line switch-case s...
by churros
Thu Jan 16, 2020 3:37 pm
Forum: Support and Development
Topic: [IMPORTANT] Problem with the game distribution.
Replies: 13
Views: 10057

Re: [IMPORTANT] Problem with the game distribution.

Maybe this question should be addressed on the wiki, looks like it's asked often enough: https://www.google.com/search?q=protect ... love2d.org

I would wish to such page to encourage not to protect the source though.
by churros
Thu Jan 16, 2020 3:17 pm
Forum: Games and Creations
Topic: nameless platformer
Replies: 5
Views: 8620

Re: nameless platformer

It plays fluidly enough, I like it. Points for the camera speed options.

I thought there was a bug when changing the scale, but it was actually me holding the arrow key for too long. Also, I like that there's a dust animation when jumping off the ground, but it's odd not having the same for landing.
by churros
Thu Jan 16, 2020 3:02 pm
Forum: Support and Development
Topic: Team Development?
Replies: 2
Views: 3087

Re: Team Development?

While there is a surprising amount of version control systems, git and GitHub are undoubtedly the current de facto standard. Learning both will be an invaluable skill, allowing you to consume and interact with most of open source projects out there.
by churros
Fri Jan 03, 2020 4:20 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 94555

Re: Love2dCS

Is this .NET → SDL with a 'LÖVE-like' API or is it actually .NET → LÖVE → SDL?
I wonder about the performance hit considering the latter option.

Anyway, kudos for the repository, looks well maintained.
by churros
Tue Dec 31, 2019 5:14 pm
Forum: General
Topic: forums vs subreddit
Replies: 1
Views: 2815

forums vs subreddit

I'm still getting around here in the forums and I wonder what's its difference from the subreddit?
Are they moderated by the same folks? Is there any specific kind of thread that's preferable here or there?
by churros
Tue Dec 31, 2019 3:41 pm
Forum: Games and Creations
Topic: Clockwind - A time traveling platformer
Replies: 9
Views: 16539

Re: Clockwind - A time traveling platformer

Well done! Any specific inspiration on the time manipulation mechanic? Braid? Character and art style reminds me a little of cool spot . The way you did the in-between when doing the time shift on the city stage was pretty cool. Got stuck in the stage though. Screenshot at 2019-12-31 12-33-04.png
by churros
Mon Dec 30, 2019 5:15 pm
Forum: General
Topic: Looking for a codebase to study
Replies: 10
Views: 10704

Re: Looking for a codebase to study

Stifu wrote: Fri Dec 27, 2019 7:17 pm If anyone decides to study our code, please share any feedback or comments with us. I'm sure some of our stuff could be greatly improved.
5k+ commits... that's impressive. Did you guys make any game prior to Zanbuyaki?
by churros
Mon Dec 30, 2019 5:15 pm
Forum: General
Topic: Looking for a codebase to study
Replies: 10
Views: 10704

Re: Looking for a codebase to study

The sources for https://store.steampowered.com/app/773580/Game_Dev_Studio can be found here http://www.gamedevstudiogame.com/ Should fit your own planned game pretty good. I'm definitely taking a look at those, especially seeing how well is documented, thank you. By the way, that web documentation,...
by churros
Mon Dec 30, 2019 5:14 pm
Forum: General
Topic: Looking for a codebase to study
Replies: 10
Views: 10704

Re: Looking for a codebase to study

Forum user D0NM has Zabuyaki's code available on github . In addition, there are several games on steam made with LÖVE , and if you purchase those games you could technically just change the .exe file extension to .zip, and take a look inside the contents. Not guaranteed to work with 11.x, but in f...