Search found 26 matches

by JuanjoSalvador
Fri Dec 18, 2020 10:11 am
Forum: Support and Development
Topic: [TUTORIAL] - Lua: How to add your own C Library to your game
Replies: 7
Views: 3464

Re: [TUTORIAL] - Lua: How to add your own C Library to your game

It's quite interesting, but what are the use cases of C implemented libs into LOVE?
by JuanjoSalvador
Tue Sep 15, 2020 5:13 pm
Forum: Libraries and Tools
Topic: My implementation of game states library
Replies: 4
Views: 17113

Re: My implementation of game states library

Can you provide a code example?
by JuanjoSalvador
Sun May 03, 2020 1:30 pm
Forum: General
Topic: Does anyone have a torrent for love2d?
Replies: 1
Views: 1720

Re: Does anyone have a torrent for love2d?

Have you tried with wget?
by JuanjoSalvador
Sun May 03, 2020 12:19 pm
Forum: Libraries and Tools
Topic: 3dreamengine
Replies: 3
Views: 5641

Re: 3dreamengine

True, so that makes even the current library better choice.
by JuanjoSalvador
Sun May 03, 2020 11:52 am
Forum: Libraries and Tools
Topic: 3dreamengine
Replies: 3
Views: 5641

Re: 3dreamengine

There is another cool library to implement 3D on Love2D, called LÖVE3D.

This seems pretty well documented, that's really nice. I will give it a try, I have some 3D plans for another game and Unity is not an option for me.
by JuanjoSalvador
Sat May 02, 2020 5:36 pm
Forum: Support and Development
Topic: STI and collision
Replies: 9
Views: 5388

Re: STI and collision

Perfect :)
by JuanjoSalvador
Sat May 02, 2020 1:08 pm
Forum: Games and Creations
Topic: Gravtius, a gravity-based platformer
Replies: 5
Views: 5939

Re: Gravtius, a gravity-based platformer

Uh, I should write a bunch of more specific tests, I guess. Added it to my board! The wall issue, currently is some kind of glitch, I'm trying to fix. Same for the level 3 door issue. And the music, I don't know why it happens only on this specific scenario, to be honest. Still trying to fix it. Thi...
by JuanjoSalvador
Sat May 02, 2020 12:06 pm
Forum: Support and Development
Topic: STI and collision
Replies: 9
Views: 5388

Re: STI and collision

ZephB wrote: Sat May 02, 2020 12:22 am Should I draw the tilemap myself, would it be easier for me to test collisions?
Depending of the complexity of your tileset, but I would say no. Can you provide a .love file or something we can see?
by JuanjoSalvador
Sat May 02, 2020 11:12 am
Forum: General
Topic: I can`t export game.lua to game.exe, any help?
Replies: 2
Views: 1763

Re: I can`t export game.lua to game.exe, any help?

If you're using PowerShell, add "cmd" before.

Code: Select all

cmd copy /b love.exe+game.love game.exe
by JuanjoSalvador
Sat May 02, 2020 9:54 am
Forum: Games and Creations
Topic: Gravtius, a gravity-based platformer
Replies: 5
Views: 5939

Re: Gravtius, a gravity-based platformer

About the music, I'm looking for something better, at least more atmospheric, it's a point on the alpha 2 milestone. About the controls, actually it works with physics and impulses, but I need to tune it. Thanks for your comments! :crazy: :3