Search found 22 matches

by FloatingBanana
Tue Mar 30, 2021 10:05 pm
Forum: Libraries and Tools
Topic: Gröve: Mini graphics libraries for love2d.
Replies: 6
Views: 1997

Re: Gröve: Mini graphics libraries for love2d.

I forgot to update the example, sorry about that :death: When you pass an empty table in the "replace" field, the module modifies your love callbacks and some functions in love.mouse , so you don't have to worry about modifying your existing code. However, this module may be incompatible w...
by FloatingBanana
Sun Mar 21, 2021 10:35 pm
Forum: Libraries and Tools
Topic: Gröve: Mini graphics libraries for love2d.
Replies: 6
Views: 1997

Re: Gröve: Mini graphics libraries for love2d.

Does it scale windows and donuts and images? The resolution module scales everything on the screen to fit inside the window. Let's say your game is designed to run in a 800x600 window, but you also want the user to be able to maximize or resize the window. This module will pick the desired size and...
by FloatingBanana
Sun Mar 21, 2021 8:41 pm
Forum: Libraries and Tools
Topic: Gröve: Mini graphics libraries for love2d.
Replies: 6
Views: 1997

Gröve: Mini graphics libraries for love2d.

Gröve Hey guys! I've written some tools for my personal projects and decided to release them in libraries. Most of them are really simple, but may be useful for beginners or game jam projects. animation.lua : Create animations using image sequences. chainshaders.lua : Apply multiple shaders at once...
by FloatingBanana
Sat Jan 02, 2021 11:14 pm
Forum: Support and Development
Topic: Windfield does not detect collisions for sensors
Replies: 0
Views: 4093

Windfield does not detect collisions for sensors

collider:enter and collider:exit() works well for common colliders, but they always return false for sensors.
by FloatingBanana
Mon Oct 26, 2020 2:30 am
Forum: Support and Development
Topic: 2d collision with rotated pictures
Replies: 12
Views: 6558

Re: 2d collision with rotated pictures

Take a look at the HC library.
by FloatingBanana
Fri Oct 23, 2020 9:54 pm
Forum: Support and Development
Topic: Is DDS cross platform? (+ related question)
Replies: 2
Views: 2604

Is DDS cross platform? (+ related question)

My game have a some huge animations that uses a lot of RAM and takes too long to load, so I tried to convert the animations to .dds files using DXT compression and it really helped me. But since DDS is something from DirectX, would it work on other platforms like Android, PS4, etc? My other question...
by FloatingBanana
Tue Sep 15, 2020 11:58 pm
Forum: Games and Creations
Topic: Insane Nights at Snowball's
Replies: 1
Views: 7008

Re: Insane Nights at Snowball's

The source code is now available on GitHub: https://github.com/FloatingBanana/Insan ... Snowball-s
by FloatingBanana
Tue Jul 28, 2020 5:09 pm
Forum: Support and Development
Topic: "No game" screen for some Android users
Replies: 1
Views: 1554

"No game" screen for some Android users

I made an Android build for my game using the ApkTool method. It worked fine on my phone, but some users reported that they couldn't play the game because a "no game" screen is displayed. Can anyone explain what's going on here?
by FloatingBanana
Mon Jul 27, 2020 2:30 am
Forum: Games and Creations
Topic: Insane Nights at Snowball's
Replies: 1
Views: 7008

Insane Nights at Snowball's

This is a project I've been working on for 3 years and is now finally released. Insane Nights at Snowball's is a point n 'click horror game based on the popular Five Nights at Freddy's game series. You must monitor an establishment from 00:00 until 06:00. It may seem like a smooth job, but the insan...
by FloatingBanana
Wed Jul 22, 2020 5:33 pm
Forum: Ports
Topic: please explain these lines of code
Replies: 4
Views: 5268

Re: please explain these lines of code

self.orientation == 'top' and self.y + PIPE_HEIGHT or self.y " self.orientation == 'top' " will be evaluated first and will return a boolean value. If the value is "true", then "self.y + PIPE_HEIGHT" is returned, but if the value is "false" then "self.y&q...