Search found 19 matches

by FloatingBanana
Sat Jan 02, 2021 11:14 pm
Forum: Support and Development
Topic: Windfield does not detect collisions for sensors
Replies: 0
Views: 3132

Windfield does not detect collisions for sensors

collider:enter and collider:exit() works well for common colliders, but they always return false for sensors.
by FloatingBanana
Mon Oct 26, 2020 2:30 am
Forum: Support and Development
Topic: 2d collision with rotated pictures
Replies: 12
Views: 6232

Re: 2d collision with rotated pictures

Take a look at the HC library.
by FloatingBanana
Fri Oct 23, 2020 9:54 pm
Forum: Support and Development
Topic: Is DDS cross platform? (+ related question)
Replies: 2
Views: 2420

Is DDS cross platform? (+ related question)

My game have a some huge animations that uses a lot of RAM and takes too long to load, so I tried to convert the animations to .dds files using DXT compression and it really helped me. But since DDS is something from DirectX, would it work on other platforms like Android, PS4, etc? My other question...
by FloatingBanana
Tue Sep 15, 2020 11:58 pm
Forum: Games and Creations
Topic: Insane Nights at Snowball's
Replies: 1
Views: 6828

Re: Insane Nights at Snowball's

The source code is now available on GitHub: https://github.com/FloatingBanana/Insan ... Snowball-s
by FloatingBanana
Tue Jul 28, 2020 5:09 pm
Forum: Support and Development
Topic: "No game" screen for some Android users
Replies: 1
Views: 1484

"No game" screen for some Android users

I made an Android build for my game using the ApkTool method. It worked fine on my phone, but some users reported that they couldn't play the game because a "no game" screen is displayed. Can anyone explain what's going on here?
by FloatingBanana
Mon Jul 27, 2020 2:30 am
Forum: Games and Creations
Topic: Insane Nights at Snowball's
Replies: 1
Views: 6828

Insane Nights at Snowball's

This is a project I've been working on for 3 years and is now finally released. Insane Nights at Snowball's is a point n 'click horror game based on the popular Five Nights at Freddy's game series. You must monitor an establishment from 00:00 until 06:00. It may seem like a smooth job, but the insan...
by FloatingBanana
Wed Jul 22, 2020 5:33 pm
Forum: Ports
Topic: please explain these lines of code
Replies: 4
Views: 4540

Re: please explain these lines of code

self.orientation == 'top' and self.y + PIPE_HEIGHT or self.y " self.orientation == 'top' " will be evaluated first and will return a boolean value. If the value is "true", then "self.y + PIPE_HEIGHT" is returned, but if the value is "false" then "self.y" is returned. This is the same as writting thi...
by FloatingBanana
Tue Jul 21, 2020 11:28 pm
Forum: Ports
Topic: please explain these lines of code
Replies: 4
Views: 4540

Re: please explain these lines of code

The "and" operator returns the right value if the left value is "true", otherwise it will return the right value. The "or" operator returns the right value if the left value is "false", otherwise it will return the left value. Remember that any value except "nil" and "false" are considered "true". E...
by FloatingBanana
Tue Jun 02, 2020 4:29 am
Forum: Support and Development
Topic: Overlay
Replies: 9
Views: 9192

Re: Overlay

Maybe love.graphics.stencil can do it.
by FloatingBanana
Sat May 30, 2020 8:29 pm
Forum: Support and Development
Topic: OpenGL error after updating windows
Replies: 5
Views: 3387

Re: OpenGL error after updating windows

I'm using a desktop pc with an integrated GPU only (Intel g45/g43 express chipset)