Search found 19 matches
- Sat Jan 02, 2021 11:14 pm
- Forum: Support and Development
- Topic: Windfield does not detect collisions for sensors
- Replies: 0
- Views: 3132
Windfield does not detect collisions for sensors
collider:enter and collider:exit() works well for common colliders, but they always return false for sensors.
- Mon Oct 26, 2020 2:30 am
- Forum: Support and Development
- Topic: 2d collision with rotated pictures
- Replies: 12
- Views: 6232
Re: 2d collision with rotated pictures
Take a look at the HC library.
- Fri Oct 23, 2020 9:54 pm
- Forum: Support and Development
- Topic: Is DDS cross platform? (+ related question)
- Replies: 2
- Views: 2420
Is DDS cross platform? (+ related question)
My game have a some huge animations that uses a lot of RAM and takes too long to load, so I tried to convert the animations to .dds files using DXT compression and it really helped me. But since DDS is something from DirectX, would it work on other platforms like Android, PS4, etc? My other question...
- Tue Sep 15, 2020 11:58 pm
- Forum: Games and Creations
- Topic: Insane Nights at Snowball's
- Replies: 1
- Views: 6828
Re: Insane Nights at Snowball's
The source code is now available on GitHub: https://github.com/FloatingBanana/Insan ... Snowball-s
- Tue Jul 28, 2020 5:09 pm
- Forum: Support and Development
- Topic: "No game" screen for some Android users
- Replies: 1
- Views: 1484
"No game" screen for some Android users
I made an Android build for my game using the ApkTool method. It worked fine on my phone, but some users reported that they couldn't play the game because a "no game" screen is displayed. Can anyone explain what's going on here?
- Mon Jul 27, 2020 2:30 am
- Forum: Games and Creations
- Topic: Insane Nights at Snowball's
- Replies: 1
- Views: 6828
Insane Nights at Snowball's
This is a project I've been working on for 3 years and is now finally released. Insane Nights at Snowball's is a point n 'click horror game based on the popular Five Nights at Freddy's game series. You must monitor an establishment from 00:00 until 06:00. It may seem like a smooth job, but the insan...
- Wed Jul 22, 2020 5:33 pm
- Forum: Ports
- Topic: please explain these lines of code
- Replies: 4
- Views: 4540
Re: please explain these lines of code
self.orientation == 'top' and self.y + PIPE_HEIGHT or self.y " self.orientation == 'top' " will be evaluated first and will return a boolean value. If the value is "true", then "self.y + PIPE_HEIGHT" is returned, but if the value is "false" then "self.y" is returned. This is the same as writting thi...
- Tue Jul 21, 2020 11:28 pm
- Forum: Ports
- Topic: please explain these lines of code
- Replies: 4
- Views: 4540
Re: please explain these lines of code
The "and" operator returns the right value if the left value is "true", otherwise it will return the right value. The "or" operator returns the right value if the left value is "false", otherwise it will return the left value. Remember that any value except "nil" and "false" are considered "true". E...
- Tue Jun 02, 2020 4:29 am
- Forum: Support and Development
- Topic: Overlay
- Replies: 9
- Views: 9192
Re: Overlay
Maybe love.graphics.stencil can do it.
- Sat May 30, 2020 8:29 pm
- Forum: Support and Development
- Topic: OpenGL error after updating windows
- Replies: 5
- Views: 3387
Re: OpenGL error after updating windows
I'm using a desktop pc with an integrated GPU only (Intel g45/g43 express chipset)