Search found 70 matches

by ChicoGameDev
Tue Aug 10, 2021 9:10 am
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 59
Views: 93045

Re: Hot Particles - particle editor

Thanks for your explanation on kick-starting. I get it now.

For colors I don't really understand but in my case only the first of 4 I give to system:setColors() is used for the whole lifetime of the particle. But thanks for your insights.
by ChicoGameDev
Mon Aug 09, 2021 3:52 am
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 59
Views: 93045

Re: Hot Particles - particle editor

I have not really understood the point of kick-start. And I didn't realized that was something that we got to init on our side.

So multiple colors are not managed by the particles system either? Is there an exemple to manage them?
by ChicoGameDev
Sun Aug 08, 2021 12:28 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 59
Views: 93045

Re: Hot Particles - particle editor

Hello, Thanks for your answer. See the little video : Particles.mp4.zip I don't know if it's "slightly" different but in my opinion its very different. I change the color by code that's all the alteration I did. I ask the particles system to burst a lot of particles in one shot and it seem...
by ChicoGameDev
Sat Aug 07, 2021 8:29 am
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 59
Views: 93045

Re: Hot Particles - particle editor

Little question about your tool this time.

Is this normal that the result are not the same as in the editor, in my game?

Am I missing something?

Thanks
by ChicoGameDev
Sat Aug 07, 2021 8:16 am
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 59
Views: 93045

Re: Hot Particles - particle editor

Yes I'm used to those kind of issues on MacOS (Notarization, security and deploying on MacOs in general (day job))

This is a different kind of issue. I'm on Big Sur for information.

But don't worry too much the universal is perfect ! :D (Genius move :P)

Thanks.
by ChicoGameDev
Fri Aug 06, 2021 3:53 am
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 59
Views: 93045

Re: Hot Particles - particle editor

Hi,

Amazing tool !

I can't start the MacOS 1.9.0 release, it's says I don't have authorizations to open it. I don't get it, it's not even blocked by the security and all the rights are on read/write.

Any idea why?


Thanks
by ChicoGameDev
Sat Jun 12, 2021 3:02 pm
Forum: Games and Creations
Topic: Battle Mage Dungeon Rush - Demo
Replies: 3
Views: 8471

Re: Battle Mage Dungeon Rush - Demo

Thanks for your feedback. :D

I'm not interested by mobile but I get the idea :)
by ChicoGameDev
Tue May 25, 2021 5:36 am
Forum: Games and Creations
Topic: Battle Mage Dungeon Rush - Demo
Replies: 3
Views: 8471

Battle Mage Dungeon Rush - Demo

Hi, I wanted to share my too long time project with you guys. I work on it with Love2D for 2 years (not full time). This "dream game" have a long long story behind it, but just for the story I tried to write it like 5 times with other languages but Lua and Love2D is the best and this is th...
by ChicoGameDev
Sat Feb 20, 2021 9:36 pm
Forum: Support and Development
Topic: Memory leak - Something I'm missing ?
Replies: 8
Views: 2848

Re: Memory leak - Something I'm missing ?

Using a spritebatch may cause the graphics driver to do the same thing internally when its contents are modified/added to -> drawn -> modified/added to -> drawn etc. multiple times within a single frame (eg in your example where love.keypressed is called several times in a frame), so using love.key...
by ChicoGameDev
Sat Feb 20, 2021 7:21 pm
Forum: Support and Development
Topic: Memory leak - Something I'm missing ?
Replies: 8
Views: 2848

Re: Memory leak - Something I'm missing ?

So if I understand everything right, I'm doing it right but there will be absolutely no issue if my maps are generated only once in the load event ? Actually the problem is still happening when you press space only once and wait and press again and wait and so on, so even without the multiple calls ...