Search found 123 matches

by 4vZEROv
Mon May 03, 2021 11:29 am
Forum: Support and Development
Topic: Coordinates for lines vs points (and pixel grid alignment for points)
Replies: 20
Views: 1546

Re: Coordinates for lines vs points (and pixel grid alignment for points)

grump wrote: Mon May 03, 2021 8:51 am but how emulated primitives are grid-aligned, that's where we should draw the line (haha) with regards to abstraction. To "build knowledge" and frustrate the fuck out of your users. Yup, that makes sense.
Nice strawman !
by 4vZEROv
Mon May 03, 2021 7:42 am
Forum: Support and Development
Topic: Coordinates for lines vs points (and pixel grid alignment for points)
Replies: 20
Views: 1546

Re: Coordinates for lines vs points (and pixel grid alignment for points)

In the end, it doesn't matter how the underlying hardware works. Oh yes, yes it does x). The best APIs are those that reflect how the hardware work, because they build knowledge of what exactly is going on physically. For exemple, why do you think Vulkan is such a hit ? Maybe this small point stuff...
by 4vZEROv
Sun May 02, 2021 5:22 pm
Forum: General
Topic: What is your development cycle and how to avoid 'defeat'
Replies: 9
Views: 856

Re: What is your development cycle and how to avoid 'defeat'

One thing that keep me motivated is following inspiring people that progress on their respective projects. Like Jonatan Blow who create a programming language (https://www.twitch.tv/j_blow) and Andreas Kling who create an OS (https://www.youtube.com/channel/UC3ts8coMP645hZw9JSD3pqQ). Work has to be ...
by 4vZEROv
Wed Apr 28, 2021 1:01 pm
Forum: General
Topic: Favourite unique games
Replies: 12
Views: 1666

Re: Favourite unique games

I really liked the puzzle game Steven Sausage Roll, you discover more and more layer of gameplay.
by 4vZEROv
Wed Apr 28, 2021 11:53 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.3 Release
Replies: 99
Views: 124609

Re: Groverburger's 3D Engine (g3d) v1.3 Release

This video explain how to do it well: https://www.youtube.com/watch?v=DLKN0jExRIM You can check my implementation here : https://github.com/4v0v/3v3n_m0r3_3d The interesting part is: function Camera:get_mouse_ray() -- viewport space local mouse_x, mouse_y = love.mouse.getPosition() local width , he...
by 4vZEROv
Sun Mar 14, 2021 6:04 pm
Forum: General
Topic: Fast Rope Physics for bump.lua?
Replies: 21
Views: 5651

Re: Fast Rope Physics for bump.lua?

Sound like inverse kinematics

I've made some prototype that look like that: https://twitter.com/4v0v_/status/1334771338020593666

If it look like what you want I can try to find the code.
by 4vZEROv
Sun Mar 07, 2021 1:05 pm
Forum: General
Topic: Why dont we make “mini jams”?
Replies: 12
Views: 4017

Re: Why dont we make “mini jams”?

I don't like it, some people could steal my code and game ideas.
by 4vZEROv
Thu Mar 04, 2021 2:42 pm
Forum: Support and Development
Topic: Noob at classes: how to instantiate?
Replies: 3
Views: 1202

Re: Noob at classes: how to instantiate?

Also keep in mind that there is no class nor intance in Lua, everything are tables and data inside.
by 4vZEROv
Mon Mar 01, 2021 5:53 pm
Forum: Support and Development
Topic: while and repeat loops still cause errors
Replies: 10
Views: 2549

Re: while and repeat loops still cause errors

Code: Select all

function love.load()
  g = 0
end

function love.update()
  repeat g = g + 1
  until g >= 1000
end

function love.draw()
  love.graphics.print(g, 100, 100)
end