Search found 30 matches
- Wed May 01, 2019 11:04 pm
- Forum: Support and Development
- Topic: In App Purchases 2019
- Replies: 1
- Views: 2057
In App Purchases 2019
I know it's been asked before, but it's been a while, so I figured I would ask in case anything has changed: does anyone have any recommendations as to how to implement in app purchases on both Android and iOS?
- Fri Mar 01, 2019 8:02 am
- Forum: General
- Topic: Stencil testing within stencil testing
- Replies: 1
- Views: 3085
Stencil testing within stencil testing
If I do stencil tests within stencil tests, should I expect unreliable behavior or even a failure of some kind?
- Tue Feb 26, 2019 8:44 pm
- Forum: General
- Topic: Tempst-like retro effect?
- Replies: 3
- Views: 7044
Tempst-like retro effect?
I really like the way Tempest and other similar "retro" games glow. Is it plausible to achieve this effect in LOVE? I assume that the solution would involve either shaders or canvases (or both), but I don't have any ideas beyond that.
- Mon Jan 21, 2019 7:04 pm
- Forum: Support and Development
- Topic: Fullscreen causes pixelation
- Replies: 4
- Views: 7991
- Mon Jan 21, 2019 7:04 pm
- Forum: Support and Development
- Topic: Fullscreen causes pixelation
- Replies: 4
- Views: 7991
Re: Fullscreen causes pixelation
To scope the topic in a little: are you using any canvasses or anything like that? What operating system are you on? Can you post any example code? I'm not using canvases. I'm on Windows Update 1803. To begin fullscreen mode, I use the code love.window.setFullscreen(true, "desktop") or lo...
- Mon Jan 21, 2019 3:34 pm
- Forum: Support and Development
- Topic: Fullscreen causes pixelation
- Replies: 4
- Views: 7991
Fullscreen causes pixelation
Both desktop and exclusive mode cause harsh pixelation of everything including text. What should I do? If I take a screenshot, the pixelation isn't present in the screenshot.
- Sat Jan 05, 2019 7:27 pm
- Forum: Support and Development
- Topic: Get and set image from and to clipboard?
- Replies: 1
- Views: 2062
Get and set image from and to clipboard?
There are functions available for getting and setting text from and to the clipboard, but is there similar functionality for images? If not, is there a hacky way to do it?
- Sun Dec 30, 2018 10:39 am
- Forum: Support and Development
- Topic: love.filesystem.load() doesn't catch syntax errors?
- Replies: 4
- Views: 4834
Re: love.filesystem.load() doesn't catch syntax errors?
Is bumping this thread appropriate?
- Sat Nov 17, 2018 8:12 pm
- Forum: Support and Development
- Topic: love.filesystem.load() doesn't catch syntax errors?
- Replies: 4
- Views: 4834
Re: love.filesystem.load() doesn't catch syntax errors?
Maybe give us a testcase where it fails for you? main.lua: love.filesystem.load("file.lua") file.lua: a Running this project throws this error: Error main.lua:1: Syntax error: file.lua:2: '=' expected near '<eof>' Traceback [C]: in function 'load' main.lua:1: in main chunk [C]: in functio...
- Sat Nov 17, 2018 7:31 pm
- Forum: Support and Development
- Topic: love.filesystem.load() doesn't catch syntax errors?
- Replies: 4
- Views: 4834
love.filesystem.load() doesn't catch syntax errors?
loadfile() catches syntax errors, but love.filesystem.load() does not, meaning that calls to it have to be wrapped in pcall or xpcall if you are not sure whether the file you are loading is error-free. Is this intentional? I assumed love.filesystem.load() would use loadfile() internally, just with t...