Search found 4 matches
- Fri Aug 27, 2010 2:12 am
- Forum: Support and Development
- Topic: Debugging tips?
- Replies: 7
- Views: 3698
Re: Debugging tips?
Btw, I gave compiling it on Windows another go - got further this time. 8 of the 17 projects compiled. And not that many compile errors left. A sampling of the errors: 7>\love\src\modules\font\freetype\font.cpp(51) : error C2057: expected constant expression 7>\love\src\modules\font\freetype\font.cp...
- Fri Aug 27, 2010 12:24 am
- Forum: Support and Development
- Topic: Debugging tips?
- Replies: 7
- Views: 3698
Re: Debugging tips?
Thanks for the all the tips guys - great stuff as I wasn't aware of the console, or conf.lua. Very useful to be able to see output from errors etc. Although the crash I'm getting (which I'm pretty sure is physics related) is taking the whole thing down. Console and all. It's probably some value out ...
- Wed Aug 25, 2010 10:06 pm
- Forum: Support and Development
- Topic: Debugging tips?
- Replies: 7
- Views: 3698
Re: Debugging tips?
Haha, fair enough. Yeah, I guess basically, I'd love to be able to debug crashes inside the love.exe is what it comes down to. And I guess that basically means I have to compile love from source. So I guess after looking into it, really my question is, anyone have any helpful tips for compiling Love...
- Tue Aug 24, 2010 2:18 am
- Forum: Support and Development
- Topic: Debugging tips?
- Replies: 7
- Views: 3698
Debugging tips?
So, this thing is awesome for prototyping, and normally a few odd crashes here and there wouldn't be a big deal, but the more I get into this and want to do more cool shit, the more I wonder about debugging tips? So for instance, I have a little sandbox running with some Box2D stuff going on, and pr...