Search found 9 matches

by rozenmad
Mon May 09, 2022 8:58 pm
Forum: Libraries and Tools
Topic: Menori - LÖVE library for simple 3D and 2D rendering
Replies: 10
Views: 29471

Re: Menori - LÖVE library for simple 3D and 2D rendering

A new version of the library has been released.
- revised documentation.
- the Material class has been added, as well as new methods to the Node class.
! If you use menori in your projects, be careful when updating the library, as there is no compatibility between different versions.
by rozenmad
Thu Nov 25, 2021 7:56 pm
Forum: Libraries and Tools
Topic: Menori - LÖVE library for simple 3D and 2D rendering
Replies: 10
Views: 29471

Re: Menori - LÖVE library for simple 3D and 2D rendering

There is a comment in file lighting.glsl // love2d use row major matrices by default, we have column major and need transpose it. // 11.3 love has bug with matrix layout in shader:send(). vec4 position(mat4 transform_projection, vec4 vertex_position) { ... } What kind of bug? Shader:send( name, dat...
by rozenmad
Sat Jun 05, 2021 1:33 am
Forum: Libraries and Tools
Topic: Menori - LÖVE library for simple 3D and 2D rendering
Replies: 10
Views: 29471

Re: Menori - LÖVE library for simple 3D and 2D rendering

Thank you all. :)
Gunroar:Cannon() wrote: Tue Jun 01, 2021 7:20 pm Oh my purple smacked butter glob! That looks really good. And am I wrong thinking that's the room of a classic Pokémon game made 3d? Gold maybe? :ultrahappy:
It's from Pokemon FireRed.

By the way, I added a simple demo with this scene on my website using love.js:

DEMO
by rozenmad
Tue Jun 01, 2021 6:15 pm
Forum: Libraries and Tools
Topic: Menori - LÖVE library for simple 3D and 2D rendering
Replies: 10
Views: 29471

Menori - LÖVE library for simple 3D and 2D rendering

Some time ago I've made a library for 2D and 3D rendering based on the idea of a scene graph for my projects. It's still not perfect, but I'm working on improving it. Loading of 3D models in .gltf format is also supported. On the github you can find documentation and simple example. I'll add more co...
by rozenmad
Tue Dec 10, 2019 1:25 am
Forum: Libraries and Tools
Topic: BulletPhysics module for LÖVE
Replies: 0
Views: 7138

BulletPhysics module for LÖVE

Hey. I’m programming my game, in trying to deal with BulletPhysics I wrote my module for love2d. It is still under development. I am not an expert in Bullet Physics and LOVE sources. So memory leaks are possible. I did not have time to test it properly. I will be glad if you find this useful. https:...
by rozenmad
Sun Nov 10, 2019 8:55 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497411

Re: What's everyone working on? (tigsource inspired)

I'm working on a small wrapper on love2d, which combines 2D and 3D rendering. So far, nothing serious, only performance tests, but maybe in the future I will make a game.

Image

Image
by rozenmad
Sat Jun 22, 2019 5:41 pm
Forum: Support and Development
Topic: This release is not compliant with the Google Play 64-bit requirement
Replies: 7
Views: 12083

Re: This release is not compliant with the Google Play 64-bit requirement

I tried to compile love2d for arm64-v8a and finally I've done it. I haven't tested it yet, but here is the link: https://github.com/rozenmad/love2d-android-admob Put the game (game.love) in the directory (project)/app/src/main/assets (if this directory doesn't exist then create it). Without it the g...
by rozenmad
Mon Feb 04, 2019 12:57 am
Forum: Support and Development
Topic: Problem with depth buffer in canvas
Replies: 0
Views: 4521

Problem with depth buffer in canvas

The depth buffer does not work when I render the scene in Canvas. The problem occurs on Intel HD Graphics 3000. Without using canvas, everything works well. I also tried to create a separate canvas for the depth buffer with parameters: { format = "(any depth format)", readable = true }, I ...
by rozenmad
Tue Jun 05, 2018 3:53 am
Forum: General
Topic: Getting a project to work with moonscript 0.5.0-1
Replies: 12
Views: 15440

Re: Getting a project to work with moonscript 0.5.0-1

I catch error from the Moonscript directly to LOVE, using this code. You may find it useful. assert(require("moonscript.init")) local moonscript = assert(require "moonscript.base") local util = assert(require "moonscript.util") local errors = assert(require "moonsc...