Search found 5 matches

by meleeman
Tue May 01, 2018 8:58 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 744922

Re: Simple Tiled Implementation - STI v0.18.2.1

i did. but i also set the property sensor as true as well. that could be the issue. i'll re-export the map.
by meleeman
Mon Apr 30, 2018 7:22 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 744922

Re: Simple Tiled Implementation - STI v0.18.2.1

Are you enabling the box2d plugin and initializing it? i think so, i followed the implementation from the github page for the most part. --GAME STATES menu = {} -- previously: Gamestate.new() options = {} game = {} local win = {} local lose = {} --GAMESTATES-----------------------------------------...
by meleeman
Mon Apr 30, 2018 7:14 pm
Forum: Support and Development
Topic: Strange physics collision using STI?
Replies: 4
Views: 4485

Re: Strange physics collision using STI?

davisdude wrote: Wed Jul 08, 2015 7:30 pm I recommend this read: http://concernedjoe.com/devblog/joes-anatomy/
Great for Box2d general tips and such
blog moved it's host. cause it's not there anymore.
by meleeman
Mon Apr 30, 2018 8:40 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 744922

Re: Simple Tiled Implementation - STI v0.18.2.1

How would I know if the STI program is actually creating box 2d objects? i seem to be having a problem detecting collisions using your loader. perhaps the implementation is off or something, or i did something wrong in tiled, but i'm considering writing my own collision detections. at first I though...