Search found 8 matches

by umen
Thu May 17, 2018 8:53 am
Forum: Support and Development
Topic: getting : boot.lua:481: Cannot load game at path in windows
Replies: 9
Views: 7227

Re: getting : boot.lua:481: Cannot load game at path in windows

all good thanks!
im more into checking the love2d infra , less how lua works
by umen
Thu May 17, 2018 7:37 am
Forum: Support and Development
Topic: getting : boot.lua:481: Cannot load game at path in windows
Replies: 9
Views: 7227

Re: getting : boot.lua:481: Cannot load game at path in windows

i dont know lua , but in C / java / what ever you dont need your file named "main"
the entry point only is "main"
what if i want my game file called "myGame.lua"?
by umen
Thu May 17, 2018 6:33 am
Forum: Support and Development
Topic: getting : boot.lua:481: Cannot load game at path in windows
Replies: 9
Views: 7227

Re: getting : boot.lua:481: Cannot load game at path in windows

Thanks it is working I thought it need the main.lua file as arg , how does it know what lua file to load ?
by umen
Wed May 16, 2018 7:00 pm
Forum: Support and Development
Topic: getting : boot.lua:481: Cannot load game at path in windows
Replies: 9
Views: 7227

getting : boot.lua:481: Cannot load game at path in windows

Hello all i compile the engine and try to load simple lua script but i keep getting Error boot.lua:481: Cannot load game at path 'D:/Dev/my/cpp/2d/love2d/main.lua'. Make sure a folder exists at the specified path. Traceback [C]: in function 'error' [C]: in function 'xpcall' [C]: in function 'xpcall'...
by umen
Mon Apr 30, 2018 9:18 am
Forum: Support and Development
Topic: did someone made attempt to compile love2d using mingw?
Replies: 1
Views: 4087

did someone made attempt to compile love2d using mingw?

Hello all
sorry for the naive question , i didn't find any strict answer
did someone made attempt to compile the engine using http://www.mingw.org/?
Thanks
by umen
Mon Apr 30, 2018 8:49 am
Forum: Support and Development
Topic: How can i compile the engine lib's as 1 static exe?
Replies: 4
Views: 3098

Re: How can i compile the engine lib's as 1 static exe?

i see, you mean some of them are LGPL i guess
Thanks !
is there list of libraries the engine is using and the licenses ?
or should i check manually ?
by umen
Mon Apr 30, 2018 6:46 am
Forum: Support and Development
Topic: How can i compile the engine lib's as 1 static exe?
Replies: 4
Views: 3098

How can i compile the engine lib's as 1 static exe?

Hello all
i pulled the source code and compiled it successfully in windows all fine.
my question is how can i compile all the current dll's as 1 static executable ?
didn't found any static flags or info in the documents