Search found 2873 matches

by slime
Mon May 17, 2021 11:56 pm
Forum: Ports
Topic: [Solved] iOS build failed in Xcode 12.5
Replies: 3
Views: 60

Re: iOS build failed in Xcode 12.5

ddabrahim wrote: Mon May 17, 2021 9:03 pm How come this version is still not included on the release page?
Because we haven't done all the work to finalize and release 11.4.
by slime
Mon May 17, 2021 8:24 pm
Forum: Ports
Topic: [Solved] iOS build failed in Xcode 12.5
Replies: 3
Views: 60

Re: iOS build failed in Xcode 12.5

There's a solution in this forum thread: https://love2d.org/forums/viewtopic.php ... 00#p236000
by slime
Thu Apr 29, 2021 1:47 am
Forum: Ports
Topic: Why does the luasocket sample code not work with Love2d 11.3?
Replies: 5
Views: 2036

Re: Why does the luasocket sample code not work with Love2d 11.3?

tomxp411 wrote: Wed Apr 28, 2021 7:47 pmthe version in the Love2d library is not the same as the most current code in the Luasocket library.
That is correct - love 11 has luasocket's source code from July 2016. There hasn't been any new release of luasocket since rc1, but there have been a bunch of commits to its soure code repository.
by slime
Thu Apr 15, 2021 12:19 pm
Forum: Support and Development
Topic: Using a Shader breaks Image:replacePixels on my system
Replies: 6
Views: 2144

Re: Using a Shader breaks Image:replacePixels on my system

This is fixed in 11.4 already (as of a few months ago) - you can try a recent nightly Windows build of it here: https://ci.appveyor.com/project/AlexSzpakowski/love/builds/38652223/job/s98lfa5hyegd6yhy/artifacts A workaround is possible for 11.3 as well, but I forget the exact details - in fact I thi...
by slime
Sat Apr 10, 2021 1:28 pm
Forum: Support and Development
Topic: my love2d is broken
Replies: 6
Views: 1409

Re: my love2d is broken

You could try a prerelease build of love 11.4, it has a bunch of fixes: https://ci.appveyor.com/project/AlexSzp ... /artifacts
by slime
Tue Apr 06, 2021 12:57 am
Forum: General
Topic: Server move incoming, expect a little bit of downtime
Replies: 15
Views: 6754

Re: Server move incoming, expect a little bit of downtime

I don't know how much flexibility or difficulty there is with editing themes, but now that the theme is being touched, personally I think it'd be nice if the font sizes were closer to the default/plain wiki theme's font sizes. It might help with vertical spacing too (or maybe that would still need e...
by slime
Sat Mar 20, 2021 2:09 am
Forum: Support and Development
Topic: Canvas and alpha
Replies: 11
Views: 4038

Re: Canvas and alpha

Is there a use case for having alpha blending mode = premultiplied, a setColor call with alpha < 1, and a colour passed to setColor that does not have premultiplied alpha? Yes, you can do additive and alpha blending in the same blend mode (in the same draw call with autobatching or spritebatches or...
by slime
Sat Mar 20, 2021 12:34 am
Forum: Support and Development
Topic: Canvas and alpha
Replies: 11
Views: 4038

Re: Canvas and alpha

The premultiplied alpha blend mode expects premultiplied colour inputs (textures, global color, etc). The global color used in the default shader comes from love.graphics.setColor. The default shader supports all blend modes, but only when the inputs to it match the blend mode. It's only when the in...
by slime
Wed Mar 10, 2021 12:13 pm
Forum: General
Topic: Why dont we make “mini jams”?
Replies: 12
Views: 4366

Re: Why dont we make “mini jams”?

I'm not its creator, I'm just one of the people who have contributed to its development. :)
by slime
Tue Mar 09, 2021 11:00 pm
Forum: General
Topic: Why dont we make “mini jams”?
Replies: 12
Views: 4366

Re: Why dont we make “mini jams”?

ZuccaroMateo wrote: Sun Mar 07, 2021 2:22 am we will join a discord server and start programming for about an hour, following a theme. Also, there will be judges, and everyone has to record their process or stream it.
Feel free to make use of the Jams channel and/or the streaming channels in the LÖVE Discord server, if you want.