Search found 3121 matches
- Wed Apr 23, 2025 11:39 am
- Forum: Support and Development
- Topic: Any plan to support riscv devices?
- Replies: 1
- Views: 239
Re: Any plan to support riscv devices?
No plans for official support, but unofficial ports to non-standard platforms like that are always welcome!
- Wed Apr 09, 2025 12:53 pm
- Forum: Support and Development
- Topic: Inquiry: Engine 12.0 Release Timeline
- Replies: 6
- Views: 1199
Re: Inquiry: Engine 12.0 Release Timeline
A more up to date and easier to read changelog is on the wiki: https://love2d.org/wiki/12.0
Downloads are at the bottom of the summary page for a particular run, for example here: https://github.com/love2d/love/actions/ ... #artifacts
Downloads are at the bottom of the summary page for a particular run, for example here: https://github.com/love2d/love/actions/ ... #artifacts
- Wed Apr 09, 2025 11:48 am
- Forum: Support and Development
- Topic: Inquiry: Engine 12.0 Release Timeline
- Replies: 6
- Views: 1199
Re: Inquiry: Engine 12.0 Release Timeline
It'll be out when it's ready (but definitely this year). That being said, most of what's left for an official release is polish and documentation. People have successfully released commercial games on Steam that use love 12. Feel free to use it right now if you want - there are nightly builds for de...
- Sat Mar 29, 2025 2:00 pm
- Forum: General
- Topic: Startup time too long
- Replies: 16
- Views: 5346
Re: Startup time too long
Usually a long startup time is related to something plugged into your computer - either a gamepad (or something your OS joystick drivers recognize as one), or an audio device. Some Linux platform APIs in particular have a hard time dealing with some devices.
- Fri Mar 21, 2025 11:11 am
- Forum: Support and Development
- Topic: Accessing LÖVE C++ internals via luajit FFI
- Replies: 5
- Views: 2226
Re: Accessing LÖVE C++ internals via luajit FFI
Is there a case for making this kind of integration easier in love2d? Discuss! https://github.com/love2d/love/issues/1640 That being said, love 12 has 3 different graphics backends rather than just OpenGL. Hard-coding opengl internals into an app won't work there. Some graphics APIs (such as Vulkan...
- Wed Mar 05, 2025 11:58 am
- Forum: Support and Development
- Topic: x86 Windows versions of LOVE from 11.0 and onwards not working on x86 Windows?
- Replies: 1
- Views: 597
Re: x86 Windows versions of LOVE from 11.0 and onwards not working on x86 Windows?
love 11 supports Windows Vista and newer.
- Sat Feb 08, 2025 8:40 pm
- Forum: Support and Development
- Topic: Black area while resizing window
- Replies: 17
- Views: 6106
- Sun Feb 02, 2025 2:11 pm
- Forum: Support and Development
- Topic: Black area while resizing window
- Replies: 17
- Views: 6106
Re: Black area while resizing window
I don't recommend that code - it will break on various platforms in love 11, and won't work at all in love 12.
- Sat Feb 01, 2025 10:09 pm
- Forum: Support and Development
- Topic: Cannot require modules with init.lua
- Replies: 9
- Views: 2888
Re: Löve is missing the package path to import init.lua libraries - Cannot require modules with init.lua
love doesn't use package.path as its primary module searcher, it uses a module searcher from love.filesystem instead which does look for init.lua. I recommend structuring your project so that main.lua is at the root, and then you pick whether to load client or server files from there based on a comm...
- Sat Feb 01, 2025 3:36 pm
- Forum: Support and Development
- Topic: Local File System access, File Browsers and Messageboxes?
- Replies: 5
- Views: 1987
Re: Local File System access, File Browsers and Messageboxes?
https://love2d.org/wiki/12.0
You're looking at the 12.0 source code. You can download nightly builds if you want, via the Github Actions page.
You're looking at the 12.0 source code. You can download nightly builds if you want, via the Github Actions page.