Search found 3121 matches

by slime
Wed Apr 23, 2025 11:39 am
Forum: Support and Development
Topic: Any plan to support riscv devices?
Replies: 1
Views: 239

Re: Any plan to support riscv devices?

No plans for official support, but unofficial ports to non-standard platforms like that are always welcome!
by slime
Wed Apr 09, 2025 12:53 pm
Forum: Support and Development
Topic: Inquiry: Engine 12.0 Release Timeline
Replies: 6
Views: 1199

Re: Inquiry: Engine 12.0 Release Timeline

A more up to date and easier to read changelog is on the wiki: https://love2d.org/wiki/12.0

Downloads are at the bottom of the summary page for a particular run, for example here: https://github.com/love2d/love/actions/ ... #artifacts
by slime
Wed Apr 09, 2025 11:48 am
Forum: Support and Development
Topic: Inquiry: Engine 12.0 Release Timeline
Replies: 6
Views: 1199

Re: Inquiry: Engine 12.0 Release Timeline

It'll be out when it's ready (but definitely this year). That being said, most of what's left for an official release is polish and documentation. People have successfully released commercial games on Steam that use love 12. Feel free to use it right now if you want - there are nightly builds for de...
by slime
Sat Mar 29, 2025 2:00 pm
Forum: General
Topic: Startup time too long
Replies: 16
Views: 5346

Re: Startup time too long

Usually a long startup time is related to something plugged into your computer - either a gamepad (or something your OS joystick drivers recognize as one), or an audio device. Some Linux platform APIs in particular have a hard time dealing with some devices.
by slime
Fri Mar 21, 2025 11:11 am
Forum: Support and Development
Topic: Accessing LÖVE C++ internals via luajit FFI
Replies: 5
Views: 2226

Re: Accessing LÖVE C++ internals via luajit FFI

Is there a case for making this kind of integration easier in love2d? Discuss! https://github.com/love2d/love/issues/1640 That being said, love 12 has 3 different graphics backends rather than just OpenGL. Hard-coding opengl internals into an app won't work there. Some graphics APIs (such as Vulkan...
by slime
Sat Feb 08, 2025 8:40 pm
Forum: Support and Development
Topic: Black area while resizing window
Replies: 17
Views: 6106

Re: Black area while resizing window

dcuny wrote: Fri Jan 31, 2025 9:16 pm
Does love.update run during resizing?
No.

As far as I can tell, no callback is executing during a resize.
This is changed now in love 12 so by default the main game loop is run during a resize or move of the window. :)
by slime
Sun Feb 02, 2025 2:11 pm
Forum: Support and Development
Topic: Black area while resizing window
Replies: 17
Views: 6106

Re: Black area while resizing window

I don't recommend that code - it will break on various platforms in love 11, and won't work at all in love 12.
by slime
Sat Feb 01, 2025 10:09 pm
Forum: Support and Development
Topic: Cannot require modules with init.lua
Replies: 9
Views: 2888

Re: Löve is missing the package path to import init.lua libraries - Cannot require modules with init.lua

love doesn't use package.path as its primary module searcher, it uses a module searcher from love.filesystem instead which does look for init.lua. I recommend structuring your project so that main.lua is at the root, and then you pick whether to load client or server files from there based on a comm...
by slime
Sat Feb 01, 2025 3:36 pm
Forum: Support and Development
Topic: Local File System access, File Browsers and Messageboxes?
Replies: 5
Views: 1987

Re: Local File System access, File Browsers and Messageboxes?

https://love2d.org/wiki/12.0

You're looking at the 12.0 source code. You can download nightly builds if you want, via the Github Actions page.